Freya: The Starfall Official Handbook
  • Overview
  • Mercenary System Overview
    • Released Characters
      • Alicia
      • BonBon
      • Gareth
      • Katarina
      • Tsubaki
      • Lionheart
      • Freya
      • Yeongwon
      • Vera
    • Character Traits
    • Skill Randomization
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    • Astrological Signs
    • Target Selection
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    • Upcoming Classes & Characters
  • Attribute System
    • Five Attributes
    • Main Attributes
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  • Talent System
    • Mechanics
    • Knight Talents
      • Core Talents
      • Keystone Talents
      • Knight Masteries
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      • Core Talents
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      • Warrior Masteries
    • Ranger Talents
      • Core Talents
      • Keystone Talents
      • Ranger Masteries
  • Skill System
    • Skill Drawing System
    • Character-Exclusive Skills
      • Alicia
      • BonBon
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      • Vera
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      • Freya
    • Knight Skills
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    • Skill Reroll System
  • Astrology System
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  • Class System
  • Recruit System
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    • Leveling
    • Level Reset
  • Combat System
    • Battlefield
    • Combat Flow
    • Action Sequence
    • Target Selection
    • Enemy Detection
    • Displacement
    • Damage Types
    • Weapon Power & Resistance
    • Damage Calculation
    • Critical Hit Check
    • Critical Damage
    • Evasion Check
    • Displacement Check
    • Buff & Debuff
    • Debuff Application Check
  • Starforge System
    • Overview
    • Starforge Gear List
    • Gear Selection
    • Reroll Mechanic
    • Rarity System
    • Set Bonuses
  • Formation System
  • VOYAGE
  • CLASH (Solo PVP Modes)
  • ADVENTURE (AI-Driven Dynamic Roguelike Mode)
  • Freya IP Licensing Framework
  • Roadmap
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  1. Talent System
  2. Warrior Talents

Warrior Masteries

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Last updated 7 months ago

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Mastery
Description

Verdict of the Thunderborn

Upon dealing damage, reduces enemy's current and max HP by 20% of damage dealt.

Blood of the Berserker

Increases Basic Attack damage by 30%, deals true damage to oneself equals to 2% of current HP upon each Basic Attack.

Asura

Heals for a percentage of damage dealt, ranging from 0% to 100% based on the inverse of current HP (0% at full HP, 99% at 1% HP).

Call of Valhalla

Upon Basic Attack, consumes 10% of current HP to deal extra Heavy Weapon Damage equal to five times the consumed amount.

Kasumi

Converts all Speed into Critical Hit Rate at a ratio of 1000:1.

Tsubame Gaeshi

Increases Agility by 20%, deals Fixed Damage equal to (difference in Agility x 5) upon Basic Attack.

Executioner's Salvation

Increases damage dealt based on the percentage of enemy's lost HP, by half that percentage; if the enemy's remaining HP is less than 5% after the attack, deal additional Heavy Weapon damage equal to Strength x 10.

Mikiri

Converts 50% of Critical Damage Reduction into Evasion Rate; performs a Basic Attack on the attacker upon Evading.