Freya: The Starfall Official Handbook
  • Overview
  • Mercenary System Overview
    • Released Characters
      • Alicia
      • BonBon
      • Gareth
      • Katarina
      • Tsubaki
      • Lionheart
      • Freya
      • Yeongwon
      • Vera
    • Character Traits
    • Skill Randomization
    • Attribute Growth Ranking
    • Astrological Signs
    • Target Selection
    • Damage Radius
    • Upcoming Classes & Characters
  • Attribute System
    • Five Attributes
    • Main Attributes
    • Stat Conversion
    • Attribute Growth Ranking
    • Attribute Points
  • Talent System
    • Mechanics
    • Knight Talents
      • Core Talents
      • Keystone Talents
      • Knight Masteries
    • Warrior Talents
      • Core Talents
      • Keystone Talents
      • Warrior Masteries
    • Ranger Talents
      • Core Talents
      • Keystone Talents
      • Ranger Masteries
  • Skill System
    • Skill Drawing System
    • Character-Exclusive Skills
      • Alicia
      • BonBon
      • Gareth
      • Tsubaki
      • Lionheart
      • Katarina
      • Vera
      • Yeongwon
      • Freya
    • Knight Skills
    • Warrior Skills
    • Ranger Skills
    • Skill Reroll System
  • Astrology System
    • Mechanics
    • Fire Signs
    • Water Signs
    • Earth Signs
    • Air Signs
  • Class System
  • Recruit System
  • Level System
    • Leveling
    • Level Reset
  • Combat System
    • Battlefield
    • Combat Flow
    • Action Sequence
    • Target Selection
    • Enemy Detection
    • Displacement
    • Damage Types
    • Weapon Power & Resistance
    • Damage Calculation
    • Critical Hit Check
    • Critical Damage
    • Evasion Check
    • Displacement Check
    • Buff & Debuff
    • Debuff Application Check
  • Starforge System
    • Overview
    • Starforge Gear List
    • Gear Selection
    • Reroll Mechanic
    • Rarity System
    • Set Bonuses
  • Formation System
  • VOYAGE
  • CLASH (Solo PVP Modes)
  • ADVENTURE (AI-Driven Dynamic Roguelike Mode)
  • Freya IP Licensing Framework
  • Roadmap
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  1. Combat System

Critical Hit Check

In combat, all forms of damage have a chance to critically hit (also known as a "crit"). The likelihood of landing a critical hit depends on two factors: the attacker's critical hit rate and the defender's critical resistance rate.

Critical Hit Calculation:

  1. Critical Hit Rate:

    • This is primarily determined by the attacker's Agility and any related skills, talents, or equipment that increase crit chance.

  2. Critical Resistance Rate:

    • The defender’s ability to resist critical hits, primarily affected by their Agility or defensive traits, skills, or talents.

  3. Final Critical Chance Formula:

Final Critical Chance = Attacker’s Crit Rate − Defender’s Crit Resistance Rate

  • If the result is positive, it indicates the percentage chance that the attack will be a critical hit.

  • If the result is zero or negative, the critical hit is not possible.

  • A single attack uses one critical hit check and can only trigger the "on critical hit" keyword once.

Example:

  • Attacker's Crit Rate = 30% (due to high Agility and buffs)

  • Defender's Crit Resistance Rate = 20% (from talents or equipment)

The Final Critical Chance would be:

30% - 20% = 10%

This means there is a 10% chance that the attacker will land a critical hit.

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Last updated 7 months ago

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