Freya: The Starfall Official Handbook
  • Overview
  • Mercenary System Overview
    • Released Characters
      • Alicia
      • BonBon
      • Gareth
      • Katarina
      • Tsubaki
      • Lionheart
      • Freya
      • Yeongwon
      • Vera
    • Character Traits
    • Skill Randomization
    • Attribute Growth Ranking
    • Astrological Signs
    • Target Selection
    • Damage Radius
    • Upcoming Classes & Characters
  • Attribute System
    • Five Attributes
    • Main Attributes
    • Stat Conversion
    • Attribute Growth Ranking
    • Attribute Points
  • Talent System
    • Mechanics
    • Knight Talents
      • Core Talents
      • Keystone Talents
      • Knight Masteries
    • Warrior Talents
      • Core Talents
      • Keystone Talents
      • Warrior Masteries
    • Ranger Talents
      • Core Talents
      • Keystone Talents
      • Ranger Masteries
  • Skill System
    • Skill Drawing System
    • Character-Exclusive Skills
      • Alicia
      • BonBon
      • Gareth
      • Tsubaki
      • Lionheart
      • Katarina
      • Vera
      • Yeongwon
      • Freya
    • Knight Skills
    • Warrior Skills
    • Ranger Skills
    • Skill Reroll System
  • Astrology System
    • Mechanics
    • Fire Signs
    • Water Signs
    • Earth Signs
    • Air Signs
  • Class System
  • Recruit System
  • Level System
    • Leveling
    • Level Reset
  • Combat System
    • Battlefield
    • Combat Flow
    • Action Sequence
    • Target Selection
    • Enemy Detection
    • Displacement
    • Damage Types
    • Weapon Power & Resistance
    • Damage Calculation
    • Critical Hit Check
    • Critical Damage
    • Evasion Check
    • Displacement Check
    • Buff & Debuff
    • Debuff Application Check
  • Starforge System
    • Overview
    • Starforge Gear List
    • Gear Selection
    • Reroll Mechanic
    • Rarity System
    • Set Bonuses
  • Formation System
  • VOYAGE
  • CLASH (Solo PVP Modes)
  • ADVENTURE (AI-Driven Dynamic Roguelike Mode)
  • Freya IP Licensing Framework
  • Roadmap
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  1. Combat System

Damage Calculation

Here are the damage calculation formulas based on the various damage types in your game:

1. Heavy Weapon Damage:

Final Damage = (Attacker's Heavy Weapon Power - Defender's Heavy Weapon Resistance) × (1+Damage Modifiers from Skills/Talents)

  • Attacker's Heavy Weapon Power is influenced by their Strength and any relevant buffs or skill modifiers.

  • Defender's Heavy Weapon Resistance is influenced by their Strength and any relevant defensive bonuses.

2. Light Weapon Damage:

Final Damage = (Attacker’s Light Weapon Power−Defender’s Light Weapon Resistance) × (1+Damage Modifiers from Skills/Talents)

  • Attacker's Light Weapon Power is influenced by their Agility and any relevant buffs or skill modifiers.

  • Defender's Light Weapon Resistance is influenced by their Agility and any relevant defensive bonuses.

3. Spell Damage:

Final Damage = (Attacker’s Spell Power−Defender’s Spell Resistance) x (1+Damage Modifiers from Skills/Talents)

  • Attacker's Spell Power is influenced by their Spirit and relevant buffs.

  • Defender's Spell Resistance is influenced by their Spirit and any defensive modifiers.

4. Fixed Damage:

Final Damage = Base Fixed Damage × (1+Damage Modifiers from Skills/Talents)

  • Base Fixed Damage is a predefined value that is not influenced by the attacker's or defender's stats, only by specific bonuses or reductions from skills or talents.

5. True Damage:

Final Damage = Base True Damage × (1+True Damage Increase Modifiers from Skills/Talents)

  • Base True Damage ignores any form of resistance, reduction, or general damage modifiers, except for specific True Damage Increase effects from skills or talents.

6. Critical Hit Calculation (For All Damage Types):

If a critical hit occurs (based on critical chance):

Critical Damage = Final Damage × (1+Critical Damage Multiplier)

  • All damages can crit, including fixed damages and true damages.

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Last updated 7 months ago

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