# Displacement Check

In combat, certain skills, traits, and talents allow characters to displace enemies through various methods, such as **Knock-back**, **Side-Knock**, or **Pulling**. Mostly influenced by ones Constitution attribute, the rates are calculated in this manner:

**Displacement Success Rate**: 50% + (Constitution × 0.002)

**Displacement Resistance**: Constitution × 0.002

With the final chance of the displacement to be:

**Final Displacement Chance = Attacker’s Displacement Success Rate − Defender’s Displacement Resistance**

* It is important to note that even if an evasion is successful upon, the displacement check runs as usual and a displacement could still happen.

When a mercenary is about to be displaced into a grid where their ally is already positioned, instead of the displacement occurring, both the displaced mercenary and the ally will take **Collision Damage**. This damage is calculated as 20% of the combined total HP of both mercenaries, and the damage type is classified as **Heavy Weapon Damage**.
