# Stat Conversion

The base values for stats are derived from attributes, with skills and talents contributing to the final displayed values.

* **HP**: Constitution × 30
* **Heavy Weapon Damage**: Strength × 10
* **Light Weapon Damage**: Agility × 10
* **Spell Damage**: Spirit × 10
* **Heavy Weapon Resistance**: Strength × 5
* **Light Weapon Resistance**: Agility × 5
* **Spell Resistance**: Spirit × 5
* **Speed**: Reflex × 2
* **Evasion Rate**: Reflex × 0.002
* **Evasion Ignore Rate**: Reflex × 0.002
* **Critical Hit Rate**: 25% + (Agility × 0.001)
* **Critical Hit Resistance**: Agility × 0.001
* **Critical Damage**: 200% + (Strength × 0.002)
* **Critical Damage Reduction**: Strength × 0.002 (Critical Damage Calculation: Critical Damage - Critical Damage Reduction, linear)
* **Debuff Application Rate**: 50% + (Spirit × 0.002)
* **Debuff Resistance**: Spirit × 0.002
* **Displacement Success Rate**: 50% + (Constitution × 0.002)
* **Displacement Resistance**: Constitution × 0.002
