For the complete documentation index, see llms.txt. This page is also available as Markdown.

Stat Conversion

The base values for stats are derived from attributes, with skills and talents contributing to the final displayed values.

  • HP: Constitution × 30

  • Heavy Weapon Damage: Strength × 10

  • Light Weapon Damage: Agility × 10

  • Spell Damage: Spirit × 10

  • Heavy Weapon Resistance: Strength × 5

  • Light Weapon Resistance: Agility × 5

  • Spell Resistance: Spirit × 5

  • Speed: Reflex × 2

  • Evasion Rate: Reflex × 0.002

  • Evasion Ignore Rate: Reflex × 0.002

  • Critical Hit Rate: 25% + (Agility × 0.001)

  • Critical Hit Resistance: Agility × 0.001

  • Critical Damage: 200% + (Strength × 0.002)

  • Critical Damage Reduction: Strength × 0.002 (Critical Damage Calculation: Critical Damage - Critical Damage Reduction, linear)

  • Debuff Application Rate: 50% + (Spirit × 0.002)

  • Debuff Resistance: Spirit × 0.002

  • Displacement Success Rate: 50% + (Constitution × 0.002)

  • Displacement Resistance: Constitution × 0.002

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