# What's \<Freya: The Starfall>?

"Stars Falling..."

***Freya: The Starfall***, the very first ‘Competitive Multiplayer Roguelike RPG’ from industry titans and god-tier artists like Sangsoo Jeong (League of Legends, Diablo, and more).

Assemble your mightiest heroes in a world where every character shines with unique traits and attack styles, each wielding a randomized arsenal of four skills and five attributes. Unleash your creativity through intricate, deeply engaging talent trees for every class, granting unparalleled freedom to craft your dream squad and perfect your playstyle.

Lead your strongest crew into the Starfall Festival—a treacherous crucible of surging shadows and relentless bloodshed—where only the cunning survive to greet the next sunrise. Victory demands more than brute strength; it calls for a mastermind of strategy and guile. Master your resources, chart your squad’s growth, and adapt to an ever-shifting tide of randomized starblessings, divine boons, starforged gear, character upgrades, set effects, team enhancements, and the ever-unique “Twists of Fate” that reshape your team’s ideology with every playthrough. Will you outwit, outlast, and rise above the chaos to see another dawn?


# \<Freya: The Starfall> Mobile RPG

"Stars Falling..."

**Introduction**

*Freya: The Starfall* is the first multiplayer tactical RPG to blend unique character progression and squad-building with intense, strategic PvP battles—set in a living, dynamic fantasy world where no two players’ characters or journeys are ever the same.

Crafted by industry veterans behind *League of Legends* and *Diablo*, Freya introduces a new era of gameplay—where players shape the world through their actions, develop uniquely generated heroes, and compete in a living world that evolves with them.

Freya is the heartbeat of **Rosentica’s expansive fantasy IP**, spanning manga, novels, music, animation, games, and collectibles. As the most powerful medium for immersive storytelling and emotional attachment, *Freya: The Starfall* is the flagship gateway into a rich, ever-evolving universe where every playthrough is personal, strategic, and unforgettable.

***

### &#x20;Challenge & User Needs

In many games, every player ends up with the same experiences, characters, and lineups. The story, progression, and gacha systems feel repetitive, like tasks to complete rather than experiences to enjoy. There’s little sense of ownership, no real uniqueness or personalization depth, and no freedom to play the game in their own way. Players feel like they’re building someone else’s team and playing someone else's game—not their own. Players crave emotional attachment and a sense of belonging—to their characters, to the world, and to the game itself.

Core Needs:

* Dynamic, ever-evolving gameplay experience—one that isn’t pre-scripted or repetitive, but instead shaped by their own actions and decisions where each run feels fresh.
* A sense of exclusivity and belonging over their truly unique characters and squads that no other players have
* Tactical and emotional satisfaction from using their uniquely developed characters and team to defeat others
* Gacha system that keeps every pull truly different, exciting, and impactful, instead of feeling repetitive
* Deep customization depth in character development instead of playing the same way as everyone else
* Strategic depth in team building and tactical planning allows players to continuously theorycraft, experiment, and optimize in an ever-evolving meta against other players
* Strategic, competitive, and skill-based PvP environments that satisfy players’ drive to win, fuel their competitive spirit, and deliver the satisfaction and motivation to keep playing

### &#x20;Solution & Product-Market Fit

Freya directly addresses these unmet needs through a system built for depth, personalization, replayability, and emotional attachment:

* Freya embeds AI simulation into the fabric of its world design, character evolution, and narrative logic, to make players feel like they are stepping into a living, breathing fantasy world. Freya leverages multi-agent simulation, ideology modeling, and dynamic worldbuilding to create a REAL fantasy universe.&#x20;
* Each character in Freya is summoned with randomized skills and stat growth—ensuring no two are ever the same. Players gain immense satisfaction and strategic enjoyment from studying and optimizing how to develop each uniquely different character into their most powerful form—creating a genuine sense of exclusivity and personal ownership.
* Victory in Freya isn’t just about power levels—it’s about strategic mastery. Players experience deep emotional satisfaction from overcoming others using teams they’ve personally built and refined from the ground up.
* Freya features MMORPG-scale talent trees for every character, allowing players to develop their characters in highly personalized ways. No two builds are alike, and players are free to forge paths that suit their playstyle, strategy to win, or narrative preference.
* Strategic Team Building & Endless Theorycrafting: Freya’s mechanics reward creativity and experimentation. Players can continuously refine their builds, formations and tactics to stay ahead of the evolving meta, making the process of theorycrafting and optimization a great satisfaction.
* The highly competitive PvP systems test player skill, strategic foresight, and reactive decision-making against other player’s uniquely built characters and team. These intense battles ignite player’s competitive drive, reward mastery, and offer both the tension and satisfaction that keep players addicted and constantly craving more through a cycle of strategic depth, emotional highs, and ever-changing gameplay.
* Painterly Fantasy Visuals and Frame-by-Frame Retro-Style Pixel Animations make player immersed and emotionally attached to the fantasy world with their unique “truly mine” characters.

### &#x20;Why Freya Is Unlike Anything Else

Freya: The Starfall is not just another fantasy RPG — at the heart of Freya lies an AI-powered ideology grid that governs every character, faction, and even the world state. Player decisions influence not just personal outcomes, but the political, moral, and strategic alignment of the entire world. No playthrough is ever the same. Every player's decision rewrites the world. Every character and faction evolves dynamically.

> Think: Baldur’s Gate — but freely ever-freely-evolving, alive and on-chain.

***

### &#x20; Addictive Gameplay & Unmatched Strategic Depth

Freya doesn’t just offer deep and addictive mechanics — it makes players feel like they are building something truly personal. Every hero becomes radically unique through layers of randomized skill draws, from a hybrid pool of class-based and character-exclusive skills, alongside five distinct stat growth levels, making each hero's combat identity distinct from the start.&#x20;

From there, a sprawling talent system for each class allows for thousands of permutations — with powerful synergies emerging from unconventional combinations. No two players’ builds are ever the same — even with the same hero.&#x20;

It’s precisely this sense of personal ownership—rooted in randomness and the guarantee of never getting the same build as another player—that fuels an unusually strong desire to gacha (recruit). Community feedback and internal test data confirm this: over 98% of crystals were spent on recruitment rather than any other use.

> Freya isn’t about collecting characters — it’s about **forging your own**.

***

### &#x20; A True "This One Is Mine" Experience

While most RPGs push players toward meta builds and tier lists, Freya flips that on its head. The game encourages **experimentation, ownership, and pride in your own creations**.

* **Your Freya might be a graceful duelist, dancing along the frontlines and toying with enemies.**
* **Mine is a one-hit executioner — no warning, no mercy.**
* **And someone else's? A beacon of hope — the captain of the&#x20;*****Sunflower*****, shielding her crew and leading her comrades to victory.**

With each character featuring a distinct combat style, battlefield role, and strategic function, *Freya* offers a highly flexible team-building system where formations are shaped by synergy, counterplay, and deep psychological mind games. Through arena battles, rogue-like expeditions, and AI-driven narrative events, players clash against each other’s handcrafted squads — players say that the thrill of battling others with their own uniquely built heroes and formations — and proving whose squad comes out on top — is the most addictive part of the game.

> It’s not just about who you roll — it’s about **what you make of them**.

***

| Feature        | Traditional RPGs | Freya: The Starfall                         |
| -------------- | ---------------- | ------------------------------------------- |
| Skill System   | Fixed kits       | Random draw + exclusives                    |
| Stat Growth    | Static or preset | 5-slot randomized seed                      |
| Talent Tree    | 2-4 routes       | 800+ Builds for each class                  |
| Ownership Feel | Collectible      | Each uniquely yours, fully free to develope |

***

### &#x20; The Craftsmanship of Art & Worldbuilding Everyone’s Talking About

In every corner of the community—from streamers to strategy guides—players can’t stop talking about the art and worldbuilding. It’s become one of the must-mention aspects of the game, with many expressing their admiration — an outcome shaped by a team of perfectionist craftsmen who refuse to compromise on detail or quality. Character illustrations and designs are not just visually striking, but narratively rich: no templates, no reused molds—each character is built from the ground up with a complex history, distinct motivations, and a soul of their own.

In pursuit of visual excellence, we chose not to use Spine or other skeletal animation tools. Instead, we hand-painted every single frame of character sprites, frame by frame—despite the tremendous effort—because we believe every movement, no matter how small or overlooked, deserves to look and feel alive and stunning.

The same philosophy applies to equipment: even items players may never zoom in to examine are drawn to the finest detail. Every piece is rendered with care, texture, and individuality. Over 1,000 skill and talent icons have been uniquely illustrated, each designed to represent its effect and lore precisely, giving players a visual language that’s both beautiful and intuitive.

We refuse to compromise on art or experience. No shortcut is worth diluting the emotion we want players to feel. And while we've come far, we are still pushing ourselves to do better, go further, and deliver something that resonates on every level—from the first frame to the final farewell.

***

### &#x20; Closed Beta Performance

Players were captivated. Both retention rates and average playtime significantly outperformed standard benchmarks.

| Metric                        | Result (Closed Beta) |
| ----------------------------- | -------------------- |
| D3 Retention                  | 82%                  |
| D7 Retention                  | 78%                  |
| Avg Playtime                  | 5.1 hrs/day          |
| Avg Battles                   | 54/day               |
| Avg Daily Login               | 7.6x                 |
| % Fully Upgraded Hero         | 86%                  |
| Crystals spent on recruitment | 98%                  |

> Most notably, with only 40% of the full game content enabled, we received tremendous interest in in-game purchases (Crystals, Skill Reroll Orbs, etc.) These signals reaffirm our belief: *Freya: The Starfall* is a world players want to be part of, invest in, and grow with. The metrics highlight not only the strength of our gameplay systems and customization depth, exceptional product-market fit, but also our ability to capture and retain a highly engaged player base, robust stickiness, and monetization scalability.

***

### &#x20; **Dual Path: Web2 Scale + Web3 Depth**

Freya follows a hybrid distribution model — launching through traditional Web2 platforms like **Steam, iOS, and Android** to maximize reach, while seamlessly integrating Web3 infrastructure to empower players beyond gameplay.

The **Web2 path** ensures broad accessibility and polished user experience, with high-quality art, deep gameplay systems, and mass-market compatibility.

The **Web3 path** unlocks a new dimension of ownership, governance, and economic participation:

* **Shape the in-game economy**, with $FREYA powering upgrades, trading, and AI-driven simulation access.
* **Influence world trajectories** through on-chain governance and ideological alignment. Key world events, faction balances, and narrative directions can be shaped by **token holder decisions** — allowing players to be not just participants, but architects of the universe.
* **Participate in long-term ownership**, with characters, progress, and decisions recorded across seasons in a persistent, evolving world.

### Gateway to Rosentica's Expansive Cross-Media Fantasy IP

**Freya: The Starfall** is the flagship entry point into **Rosentica’s cross-media fantasy IP** — a sweeping universe crafted by industry veterans and brought to life through **games, manga, novels, music, animation, and collectibles**. More than a game, *Freya: The Starfall* is the most powerful medium for **fan acquisition and immersion** into a living, evolving world.

This is a **fully-fledged fantasy IP**, designed for long-term fanbase and franchise development:

* **Official serialization on Shonen Jump**
* **Audience-driven visual novel**: *Chapter of Crow* — 10 beautifully illustrated episodes (\~40–60 minutes read)
* **Music & MV**: The First EP *“Fine feat. Biya”* released with the acclaimed Korean artist **Biya**, with more tracks in production
* **Mass-market visibility**: Billboards in Akihabara, fan creations, convention showcases, cosplays, and content creator collaborations

> Freya is not just a game you play — it's a world you shape, a story you join, and a universe you co-own.

***

### &#x20; Team

**Natsuki – Founder & Executive Producer**\
A veteran worldbuilder, artist, scenario writer, and systems designer with 10+ years of experience in the game industry — now shaping the dark fantasy world of *Elvinia* in *Freya: The Starfall*, and leading the creation of a dynamic, AI-driven RPG and cross-media IP.

**Sangsoo Jeong — Lead Artist**\
Legendary illustrator known for his work on *League of Legends* and *Diablo*, bringing a distinct visual identity and character designs to Freya’s dark fantasy world.

**Core Team**\
Freya is built by a collective of senior developers and creatives from top studios including **Tencent, Cygames, NetEase, miHoYo, and Lilith Games** — combining expertise in large-scale systems, immersive worldbuilding, and global publishing.

***

&#x20;**Join us now**

* ✅ AI is redefining gaming — Freya is the first to **fully integrate it into game logic and world-building**
* ✅ Top-tier metrics. Not a promise, but proof.
* ✅ A living, evolving IP by industry titans — not just a game.
* ✅ Backed and supported by Immutable, with growing momentum across communities, investors, and partners — paving the way for broader collaborations and increased visibility among mainstream gaming and anime culture audiences.

> This is the frontier of AI Gaming.\
> Be early. Shape the world with us.

### **Release Timeline**

| Phase                                   | Date / Period                 | Platforms                              |
| --------------------------------------- | ----------------------------- | -------------------------------------- |
| **Closed Beta Test**                    | **May 24th – June 7th, 2025** | **Mobile, PC, Mac**                    |
| **Open Beta Test & Steam Early Access** | **June-July 2025**            | **App Store**, **Google Play**, **PC** |
| **Official Release**                    | **Q3 2025**                   | **App Store**, **Google Play**, PC     |

***


# Mercenary System

In ***Freya: The Starfall***, each Mercenary is unique, chosen from an array of released characters, each equipped with four distinct skills drawn randomly from their extensive skill pool. Additionally, every Mercenary features randomized Attribute Growth Ranks, ranging from SS to C, and a randomly assigned Astrological Sign that benefits their squad during battle. Discover more details about these elements on the subpages!


# Released Characters


# Alicia

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# BonBon

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<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FBVpQPEtI2wiT6BHsQmiW%2F2024-07-19%20121522.jpg?alt=media&amp;token=2d080555-cb7f-4ad6-8acd-4fe19fc4bbd3" alt=""><figcaption></figcaption></figure>


# Gareth

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FYiE4OFp23RLaAX8YnPOM%2Fimage.png?alt=media&amp;token=b7d67eb1-b2ae-4a38-af71-c8851a86172d" alt=""><figcaption></figcaption></figure>

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# Katarina

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FT14HXrbgG9Heu5WcrOsl%2Fimage.png?alt=media&amp;token=947b3f31-1e83-47d6-8c45-ca80d9a8ba4a" alt=""><figcaption></figcaption></figure>

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FiicuaERisqzVfE4wM0dm%2Fkat.gif?alt=media&amp;token=2a91a44d-bed3-4783-9a34-6565d0519d18" alt=""><figcaption></figcaption></figure>

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# Tsubaki

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FTZTqkksGwdtXuajHHCfE%2Fimage.png?alt=media&amp;token=c5a03470-9af6-4862-ac15-e7876029db3e" alt=""><figcaption></figcaption></figure>

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fbp24TVxkJMkIftvSMWau%2F2024-09-30%20010029.gif?alt=media&amp;token=899cd519-f110-4c0f-baf1-9eb6f42c52f2" alt="" width="176"><figcaption></figcaption></figure>

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# Lionheart

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FMeFwwK5V7a22arBprgCE%2Fimage.png?alt=media&amp;token=a9c37782-21d1-4e18-9511-1bc2e63835f6" alt=""><figcaption></figcaption></figure>

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<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FoISl9vtGgohMBGA0nP5Y%2FLionheart.jpg?alt=media&amp;token=ce3fa7e0-f3a1-4214-866b-888ecca014de" alt=""><figcaption></figcaption></figure>


# Freya

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FqSYTrhSUA5Uyy6hWCiWt%2Fimage.png?alt=media&amp;token=89f8c6e5-26c2-4226-842f-df11bf568464" alt=""><figcaption></figcaption></figure>

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FsKkPAkiX1tLDQ01yEjIE%2FFreya.gif?alt=media&amp;token=c73cb0fa-c22b-49ab-9de6-7a7a1a2d8576" alt=""><figcaption></figcaption></figure>

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FnTLcgR0ZTDRKWSHQJzCo%2F2024-08-19%20190532.jpg?alt=media&amp;token=a01cc2ba-e320-4a4b-ad4c-a32ce7fb68cc" alt=""><figcaption></figcaption></figure>

• Class: Ranger

• Affiliations: The Sunflower, House Lawrence, Silver Tide Syndicate (former)

• Factions: Starfall Haven (Independent), New Crown Accord (Familial Ties)

• Backstory: Freya, second-born of House Lawrence—lords of Allua’s eastern port and the Roundtable Covenant—shunned gilded fetters for the sea’s wild embrace. Grew up with her uncle aboard The Sunflower, she danced through storms with sailors and wanderers, her heart ablaze with liberty. When Dawnreach—Freya’s Second Home, where Freya, BonBon, and her uncle always spent joyous days together—rose against the Crown’s traveler purge, Freya defied the Kingdom’s order and her father’s will, her unmatched blade forging a stand. From its embers, she raised Starfall Haven at the Elderwood’s edge, a sanctuary for the forsaken.


# Yeongwon

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FqXr8WKrZUEzbXIaDIwaT%2Fimage.png?alt=media&amp;token=8c6993c1-ad43-49a2-b0a1-fcecfc152bde" alt=""><figcaption></figcaption></figure>

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# Vera

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FHG5Wv9wStq2uE5iHSNWE%2Fimage.png?alt=media&amp;token=608c4599-f397-49b8-9045-4e94d3e573f2" alt=""><figcaption></figcaption></figure>

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# Character Traits

| Character | Trait                                                                                                                                                                                                                                                                                                                       | Description                                                                                                                                                                                                              |
| --------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Alicia    | <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FRS9CYa7VICC0KHzNVx70%2FAlicia%20Trait.png?alt=media&amp;token=4a853244-9279-4937-bcce-85076d3eabeb" alt="" data-size="original"></p><p></p><p>Last Stand of the Cursed</p>             | Upon surviving a Basic Attack, automatically retaliates with a normal attack against the attacker.                                                                                                                       |
| Gerath    | <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FFEkbG1rDIQotM3r7R93I%2FGareth%20Trait.png?alt=media&amp;token=b309356a-22dd-4a8d-b637-29004f41bec6" alt="" data-size="original"></p><p></p><p>Bulwark of the Titan</p>                 | 100% chance to Block incoming Basic Attacks, reducing damage taken by 20%. Performs a Displacement check on the primary target upon Basic Attack, knocking them backward.                                                |
| BonBon    | <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F7n63zvS75JbWHR1a1g6E%2FBonBon%20Trait.png?alt=media&amp;token=ef437e8f-12be-4386-923d-68f17ad2dd5c" alt="" data-size="original"></p><p></p><p>Hammer of the First Light</p>            | Before each Basic Attack, BonBon's Constitution increases by 10%. Performs a Displacement check on the primary target upon Basic Attack, moving them to the left (if already at the leftmost, then knock to the right).  |
| Lionheart | <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FKgkitaFrhfNJ7XwcQ0xy%2F%E7%8B%AE%E5%AD%90%E7%9A%84%E5%BF%83.png?alt=media&amp;token=1323e0c5-926d-4b08-8978-8a0939fa0af8" alt="" data-size="original"></p><p></p><p>Lion's Heart</p>   | Increases Lionheart's Strength proportionally to his HP loss; at 1% HP, Strength increases by 49.5%.                                                                                                                     |
| Katarina  | <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FWyXjaB6fW2O8oagMxWKu%2F%E7%83%AD%E7%81%AB%E8%BF%9E%E5%87%BB.png?alt=media&amp;token=639053bb-4dc0-4aad-bc86-517ae4c360d2" alt="" data-size="original"></p><p></p><p>Blazing Flurry</p> | Executes three Basic Attacks, each dealing 50% of Basic Attack damage. Each time Katarina deals or receives damage, all her Attributes increase by 1%.                                                                   |
| Tsubaki   | <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FbRYxMX0k2OQb0xxE0DSB%2F%E5%89%91%E5%BF%83.png?alt=media&amp;token=f6be31ab-fdbd-4316-8ef9-5eeee24afdae" alt="" data-size="original"></p><p></p><p>Shingan</p>                          | Increase Agility by 20%. Gains a stack of Shingan upon Critical Hit or Evasion, increasing Evasion Ignore and Critical Hit Resistance by 10% per stack.                                                                  |
| Vera      | <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FzY1XGJS2ACxuARnDlAGk%2F2024-09-30%20004021.png?alt=media&amp;token=6be78400-0425-4853-83b7-f2a2d181cc22" alt=""></p><p></p><p>Vengeance of The Warden</p>                              | Each time you attack or are attacked, gain a stack of Hunter's Mark specific to the enemy's class. Each stack grants an additional 3% of your damage dealt as True Damage to that class.                                 |
| Yeongwon  | <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FPLRCmcuchkhCnFz9EfUz%2F%E5%BD%B1%E8%BF%94.png?alt=media&amp;token=36d6c42d-ef09-4817-82cb-c2e3b6e7bd55" alt="" data-size="original"></p><p></p><p>Musen no Issen</p>                   | Increases Reflection by 20%. When performing a Basic Attack on a target with Speed equal to or less than half of Yeongwon, triggers an additional Basic Attack.                                                          |
| Freya     | <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FsP9nIENDcWo0ak2Amuwp%2F2024-09-29%20231353.png?alt=media&amp;token=d5f2e241-5e39-4a89-a688-0d38e1113e4d" alt="" data-size="original"></p><p></p><p>Blade Waltz of the Duelist</p>      | Upon landing a Critical Hit, successfully Evading, or applying a Debuff, gain a stack of Blade Waltz, increasing Agility, Reflection, and Spirit by 1%. Upon reaching each 12 stack, immediately perform a Basic Attack. |


# Skill Randomization

When recruited, mercenaries will come with four skills drawn from their skill pool, which includes both class-generic skills and character-exclusive skills. The rarity distribution for these skills is as follows:\
UR – 1%\
SR – 9%\
R – 30%\
N – 60%

Each character has two Exclusive Skills that can only be pulled by that specific character, which appear as UR+.&#x20;

Each character's Skill Pool consists of class-generic skills and character-exclusive skills.


# Attribute Growth Ranking

Attribute Growth Ranking represents a mercenary’s potential in a specific attribute! The higher the rank, the better the attribute growth when the mercenary levels up. Each rank corresponds to a range of values, and the attribute growth gained on each level-up will be a random value within that range. Therefore, even if two mercenaries have the same growth rank, their actual attribute values may differ!

Growth Rank and Corresponding Growth Range:\
SS: 7-12\
S: 5-8\
A: 3-6\
B: 2-4\
C: 1-3

Probability of obtaining each growth rank:

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fn0G9UJhMoYEQZNc04kWw%2Fimage.png?alt=media&amp;token=5bf65cfe-6f59-4aa2-821f-58231353d409" alt=""><figcaption></figcaption></figure>


# Astrological Signs

Each mercenary has a randomized Astrological Sign, which provides buffs to their team during battle. The more mercenaries with the same Astrological Sign, the stronger the buff!

For details, check the 'Astrological System' tab below!


# Target Selection

Each character has its own Target Selection rule, with most of them automatically targeting the frontmost target, while some characters target the second target in line (Skip) or even the rearmost target.


# Damage Radius

Each character has its Damage Radius.

Some of their attacks pierce through 2 tiles, and some others sweep across, hitting 1 tile to the left and 1 tile to the right.


# Upcoming Classes & Characters

In the first expansion update, we will introduce a powerful new class: the Mage.&#x20;

Some Mages possess awe-inspiring, wide-area damage abilities, others offer tremendous enhancements to allies, and some will introduce new mechanics that will completely transform the flow of battle.&#x20;

Stay tuned!


# Attribute System


# Five Attributes

In ***Freya: The Starfall***, five core attributes define the capabilities and potential of each mercenary. Mastering these attributes is essential for success in the perilous seas.

1. **Constitution**: This attribute measures a character’s resilience and vitality. High Constitution increases maximum health, the possibility of displacing the enemy, also resistance to any displacement.
2. **Strength**: A key determinant of physical power, Strength boosts heavy weapon damage and critical hit potential, allowing characters to deliver powerful attacks while also reducing damage taken from heavy weapons.
3. **Agility**: Agility reflects a mercenary’s dexterity. This attribute influences critical hit chances and Light Weapon damage. Mercenaries with high Agility can seize opportunities in battle, striking down enemies before they can retaliate.
4. **Spirit**: This attribute represents a character's inner strength and determination. A higher Spirit enhances magical abilities, increasing the possibility to apply and resist debuffs. It also improves resistance to mental and magical attacks, allowing mercenaries to remain steadfast in the face of adversity.
5. **Reflex**: Reflex is the measure of a mercenary's responsiveness in combat. It determines the action order in combat, allowing characters with higher Reflex to act first. Reflex also enhances a character's ability to evade enemy attacks, and to maintain their accuracy even when enemies attempt to dodge.

Not only influence combat-related stats, the attributes also play a crucial role in various events and encounters you will face during your adventures in the Starfall Seas. Sometimes, you'll need a mercenary with a specific attribute exceeding a certain value to unlock an option or successfully pass a check. Other times, the average attribute value of your five crew members must surpass a threshold to overcome a dangerous situation. More details will be revealed when the sailing mode is launched, so stay tuned!


# Main Attributes

Here’s an explanation of the main attributes for each class:

***

#### Each class is defined by its main attribute, which plays a crucial role in determining the strength of their primary skills and talents.

* **Knight**: The main attribute for Knights is **Constitution**. This attribute enhances their resilience and HP, making them formidable defenders on the battlefield.
* **Warrior**: For Warriors, the main attribute is **Strength**. This attribute boosts their damage output and critical hits, allowing them to deliver powerful attacks against their foes.
* **Ranger**: Rangers rely on **Agility** as their main attribute. This makes their attacks more precise and lethal, increasing the damage they deal with Light Weapons, allowing them to become deadly adversaries against Warriors and Knights, striking swiftly and effectively in combat.

These main attributes are vital for each class, representing the core focus of their abilities and the attributes they should prioritize for maximum effectiveness in combat, in most of the cases.


# Stat Conversion

The base values for stats are derived from attributes, with skills and talents contributing to the final displayed values.

* **HP**: Constitution × 30
* **Heavy Weapon Damage**: Strength × 10
* **Light Weapon Damage**: Agility × 10
* **Spell Damage**: Spirit × 10
* **Heavy Weapon Resistance**: Strength × 5
* **Light Weapon Resistance**: Agility × 5
* **Spell Resistance**: Spirit × 5
* **Speed**: Reflex × 2
* **Evasion Rate**: Reflex × 0.002
* **Evasion Ignore Rate**: Reflex × 0.002
* **Critical Hit Rate**: 25% + (Agility × 0.001)
* **Critical Hit Resistance**: Agility × 0.001
* **Critical Damage**: 200% + (Strength × 0.002)
* **Critical Damage Reduction**: Strength × 0.002 (Critical Damage Calculation: Critical Damage - Critical Damage Reduction, linear)
* **Debuff Application Rate**: 50% + (Spirit × 0.002)
* **Debuff Resistance**: Spirit × 0.002
* **Displacement Success Rate**: 50% + (Constitution × 0.002)
* **Displacement Resistance**: Constitution × 0.002


# Attribute Growth Ranking

Attribute Growth Ranking represents a mercenary’s potential in a specific attribute! The higher the rank, the better the attribute growth when the mercenary levels up. Each rank corresponds to a range of values, and the attribute growth gained on each level-up will be a random value within that range. Therefore, even if two mercenaries have the same growth rank, their actual attribute values may differ!

Growth Rank and Corresponding Growth Range:\
SS: 7-12\
S: 5-8\
A: 3-6\
B: 2-4\
C: 1-3

Probability of obtaining each growth rank:

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fn0G9UJhMoYEQZNc04kWw%2Fimage.png?alt=media&amp;token=5bf65cfe-6f59-4aa2-821f-58231353d409" alt=""><figcaption></figcaption></figure>


# Attribute Points

Mercenaries gain two Attribute Points with each level up. Players can allocate these points according to the mercenaries' skills and talents, enhancing their specific attributes to make them stronger and more unique.


# Talent System


# Mechanics

Mercenaries earn one talent point for each level gained, which they can use to develop their unique skill sets. The talent tree is divided into three sections: **Core Talents**, **Keystone Talents**, and **Mastery**.

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F4MOr7fuWKWEIdIReXGf7%2Fimage.png?alt=media&amp;token=688c9812-f583-493e-86b4-557f2c781c11" alt=""><figcaption></figcaption></figure>

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FWdrGYYPNIb8zzOy53Hdv%2Fimage.png?alt=media&amp;token=425ea1bb-6ab9-4364-9316-ae124c7e13c5" alt=""><figcaption></figcaption></figure>

* **Core Talents** and **Keystone Talents** can each be upgraded up to five levels, while **Mastery** has only one level.
* The talent tree is tiered, with **Core Talents** split into three layers. Investing five points into one layer unlocks the next.
* For every 15 points spent on Core Talents, players can invest five points into **Keystone Talents**, and each set of five points in Keystone Talents unlocks a **Mastery**.
* Keystone Talents are divided into four sets, with each set containing two mutually exclusive talents.

By the time a mercenary reaches the maximum level of 40, an ideal build would include 30 points in Core Talents, 10 points in Keystone Talents, and two Masteries, giving them a highly specialized skill set.


# Knight Talents


# Core Talents

Some but not all Core Talents of Knights! Discover more in game!

| Core Talents                                                                                                                                                                                                                                                                                                         | Description                                                                                                                        |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FB5ChSW6pu8ObDRZf0oKv%2F2024-09-29%20184226.png?alt=media&amp;token=15a83d2a-579c-4d47-b62e-f45ad520524e" alt="" data-size="original"></p><p></p><p>Bulwark of the Righteous</p> | Heals 1-5% of max HP upon Blocking.                                                                                                |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FRUCuudtABYpHX8smCymC%2F2024-09-29%20184345.png?alt=media&amp;token=ece5eb08-e8b9-4ad5-b2cd-06151a359b0f" alt="" data-size="original"></p><p></p><p>Redoubt</p>                  | Reduces damage taken from next attack by 10-50% upon successful Displacement Resistance.                                           |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FIu3kLS7W38se0rsiY4yp%2F2024-09-29%20190544.png?alt=media&amp;token=e0adc542-d4e1-4110-b84c-5384fc9f671a" alt="" data-size="original"></p><p></p><p>Shield Block</p>             | 10-50% chance to Block Basic Attacks, reducing incoming damage by 20%.                                                             |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F2Fytmn8cl7shtjxYXmyX%2F2024-09-29%20184526.png?alt=media&amp;token=eda8ce0a-80ce-4894-8454-bc545f769e71" alt="" data-size="original"></p><p></p><p>Stunning Strike</p>          | 8-40% chance to apply a Stunned Debuff (The next act will be skipped) to the main target upon basic attack.                        |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F97uLJQP7XQvPSHOSUYe8%2F2024-09-29%20184617.png?alt=media&amp;token=4985aa2f-344d-4fa7-b6e3-fadf2ebb9f98" alt="" data-size="original"></p><p></p><p>Binding Strike</p>           | 20-100% chance to apply a Binded Debuff (Damage dealt reduced by 20% until the applier dies) to the main target upon basic attack. |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FWvEVwZVmgsPwIRdVpdT3%2F2024-09-29%20184554.png?alt=media&amp;token=fc85824a-f2f8-4c9c-a2b8-9b6f210de9ff" alt="" data-size="original"></p><p></p><p>Barricade of Faith</p>       | Gains a Shield equal to 1-5% of max HP upon being Critically Hit.                                                                  |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F5SzQN1nJrHmzcg06dyAx%2F2024-09-29%20184549.png?alt=media&amp;token=3b7ab2b1-64bd-4e13-adc2-2f0b935b01b0" alt="" data-size="original"></p><p></p><p>Tenacity</p>                 | Reduces all damage taken by 5-25% when HP is below 50%.                                                                            |


# Keystone Talents

| Keystone                                                                                                                                                                                                                                                                                                                  | Description                                                                                      |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------ |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FwQsJYj7uW14U1oHWUrzp%2F2024-09-29%20184302.png?alt=media&amp;token=8e43bdbe-d762-4be2-9360-33f3a8530dac" alt="" data-size="original"></p><p></p><p>Blessing of the Light</p>         | Heals 2-10% of max HP upon Basic Attack.                                                         |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FVuhvfRKqQKyovkA6l83Z%2F2024-09-29%20184625.png?alt=media&amp;token=f76c3c7b-c993-43ff-a2f6-525ac4bde3ef" alt="" data-size="original"></p><p></p><p>Sword of the Archangel</p>        | Gains a Shield equal to 1.5-7.5% of max HP upon Basic Attack; the Shield can stack.              |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FrDruMO98MovlXW84DPJO%2F2024-09-29%20184651.png?alt=media&amp;token=726255b4-889c-4827-90ed-4dda2b167cc9" alt="" data-size="original"></p><p></p><p>Unyielding Light of Seraph</p>    | Reduces damage taken by 4-20% while having a Shield.                                             |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fsc20rxAPguQMJGhDyoOo%2F2024-09-29%20184714.png?alt=media&amp;token=649dfe13-4ac5-4a32-b995-1a14601d8649" alt="" data-size="original"></p><p></p><p>Light's Deliverance</p>           | When healed, also heals the ally with the lowest HP percentage for 10-50% of the healing amount. |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FIlfr9aiQJVqCppitXR7Q%2F%E6%88%98%E5%88%97%E4%BF%9D%E6%8A%A4.png?alt=media&amp;token=832585dc-b549-4729-9cb2-d22f16d6c0d6" alt="" data-size="original"></p><p></p><p>The Defender</p> | Takes on 5-25% of the damage taken by allies in the same row.                                    |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FIIMrG2tPexOcW17aVLup%2F%E6%88%98%E9%98%B5%E4%BF%9D%E6%8A%A4.png?alt=media&amp;token=eb84c2d9-500c-4511-8dd3-a354757f94cf" alt="" data-size="original"></p><p></p><p>The Guardian</p> | Takes on 5-25% of the damage taken by allies in the same column.                                 |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fc4IU88y6Y01C7Bgg6EtU%2F2024-10-02%20112858.png?alt=media&amp;token=03dc3627-b83f-4d72-a942-2533f42ed407" alt="" data-size="original"></p><p></p><p>Strike of Justice</p>             | Deals Fixed Damage equal to the difference in Constitution x1-5 upon Basic Attack.               |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Ff18hMeNTcGil4gTpejt5%2F2024-09-29%20184210.png?alt=media&amp;token=e8058f6b-2963-409e-a189-0c19fd566ffb" alt="" data-size="original"></p><p></p><p>Verdict of Light</p>              | Deals Spell Damage equal to Spirit x1.5-7.5 upon Basic Attack.                                   |


# Knight Masteries

| Mastery                                                                                                                                                                                                                                                                                                                  | Description                                                                                                                                            |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------ |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FKJkweiv1qhD6PLLLkuqy%2F2024-09-28%20141555.png?alt=media&amp;token=b0acb362-0a52-402d-bb16-2c597b1313e0" alt="" data-size="original"></p><p></p><p>Vanguard‘s Oath</p>              | After attacking, the Knight gains a Taunt status; if an enemy can target the Knight, they must do so. The status lasts until the Knight's next action. |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FOtTZIJPIoPZRCzkYPYn9%2F2024-09-28%20141810.png?alt=media&amp;token=0271d896-a40e-4def-940a-54316fcc59f5" alt="" data-size="original"></p><p></p><p>Blessing of the Ancient Oak </p> | Increases Strength, Agility, Spirit, and Reflex by 30% of Constitution.                                                                                |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FjsN2Jyf9xWZ7T0DlCWT6%2F2024-09-28%20141806.png?alt=media&amp;token=7d68f2ba-f64f-4935-8827-1bf2376be3f9" alt="" data-size="original"></p><p></p><p>Ironheart Resilience</p>         | Gain a stack of Ironheart with each Basic Attack received, reducing damage taken by 5% per stack, stacking up to 10 times.                             |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F3vg8ENuiOHPwG4veuIrA%2F2024-10-02%20112903.png?alt=media&amp;token=ded52dd1-3c7d-4e72-b437-d671a1e88e50" alt="" data-size="original"></p><p></p><p>Valkyrian Grace</p>              | Heals 5% of max HP + 10% of damage dealt upon Basic Attack.                                                                                            |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FJ1EQh0jGSHS2CLcAUDS6%2F2024-09-28%20141831.png?alt=media&amp;token=316cb153-5e36-4278-9566-c73728bd1053" alt="" data-size="original"></p><p></p><p>Aegis of the Dawn</p>            | Gains a shield equal to 10% of max HP + 20% of lost HP at the start of each Round.                                                                     |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FlBfMn0k6beivavQmeVIn%2F2024-09-28%20141608.png?alt=media&amp;token=2a7e85de-6c63-460f-beba-475118bf1683" alt="" data-size="original"></p><p></p><p>Retribution</p>                  | Deals Spell damage equal to 50% of current Shield value to the target upon Basic Attack.                                                               |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fv0Oy06f586proi4OwIhL%2F2024-09-28%20141614.png?alt=media&amp;token=7f5a60a5-c8d1-489c-9e38-e490bcfe41a7" alt="" data-size="original"></p><p></p><p>Sacred Storm</p>                 | Deals Spell damage equal to 25% of the Healing amount to all enemies when healing oneself.                                                             |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FrY3UxrLCICZha2OysOXP%2F2024-09-28%20141604.png?alt=media&amp;token=c45c4180-c73a-429a-9998-d0118d322ac7" alt="" data-size="original"></p><p></p><p>Templar's Might</p>              | Increases Spell damage dealt by 20% and converts 50% of Knight's Basic Attack damage from Heavy Weapon damage to Spell damage.                         |


# Warrior Talents


# Core Talents

Some but not all Core Talents of Warriors! Discover more in game!

| Core Talent                                                                                                                                                                                                                                                                                                                         | Description                                                                                                                      |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FWmvmR5gRz1zo6w3rohfm%2F%E5%9E%83%E5%9C%BE%E8%AF%9D.png?alt=media&amp;token=a810dd78-82a9-4e16-96e3-4bfaf7f8fc98" alt="" data-size="original"></p><p></p><p>Trash Talk</p>                      | Reduces damage taken from Debuffed enemies by 2-10%.                                                                             |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FczqQtDJFt1FR9V5evCel%2F%E4%B8%8D%E5%B1%88%E6%80%92%E7%81%AB.png?alt=media&amp;token=730f8684-24df-4601-af14-f9802228b9dd" alt="" data-size="original"></p><p></p><p>Wrath of the Undaunted</p> | Increases Critical Hit Rate by 6-30% when HP is below 50%                                                                        |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FekfiK2dSrQm1xDMNKoaf%2F%E9%9C%B8%E8%80%85%E8%84%89%E5%8A%A8.png?alt=media&amp;token=6386628f-f52d-46d8-ba53-ef30aad292f1" alt="" data-size="original"></p><p></p><p>Pulse of Dominance</p>     | Increases Critical Damage by 10-50% when HP is above 50%                                                                         |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FaKAUO95tL22Wf6U748V7%2F%E8%87%B4%E4%BC%A4%E6%89%93%E5%87%BB.png?alt=media&amp;token=9d9dc486-48be-4b12-8b61-7cb9762817a4" alt="" data-size="original"></p><p></p><p>Rending Strike</p>         | 20-100% chance to perform a Vulnerable Debuff Check on Basic Attack, increasing Target's damage received by 20% for three turns. |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FbB79bOwwZAATvWCYCSOF%2F%E9%87%8D%E4%BC%A4%E6%89%93%E5%87%BB.png?alt=media&amp;token=b44f700c-54a0-4fcc-a958-200ef7e4e781" alt="" data-size="original"></p><p></p><p>Mortal Wound</p>           | 20-100% chance to perform a Wounded Debuff Check on Basic Attack, reducing healing received by 50% for two turns.                |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FzObNmGnYAJSzfAZwcesu%2F%E5%87%8C%E9%A3%8E%E6%94%BB%E5%8A%BF.png?alt=media&amp;token=e715d966-8956-4716-99cb-55a82de5b786" alt="" data-size="original"></p><p></p><p>Windswept Assault</p>      | Reduces all damage received during Warrior's turn by 10-50%.                                                                     |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FsD0D8ZUzB6Iw2WuPXZyT%2F%E6%95%8F%E9%94%90%E6%B4%9E%E5%AF%9F.png?alt=media&amp;token=f13b5021-faf7-4b16-be61-879d4a8a18e0" alt="" data-size="original"></p><p></p><p>Sharpened Instincts</p>    | Increases Evasion Rate by 0.3-1.5% on each Basic Attack.                                                                         |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FBtwuT5prZu8cHuCb3xlt%2F%E8%82%8C%E8%82%89%E4%BF%AE%E5%A4%8D.png?alt=media&amp;token=5e5f02a8-ba78-491b-84e0-2388be3fdfe2" alt="" data-size="original"></p><p></p><p>Vigor of the Titans</p>    | At the start of Warrior's turn, heals HP equal to Strength x 0.4-2.                                                              |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fv2SiNNcibngiS1zoX3fj%2F%E4%B8%8A%E6%89%AC%E7%9A%84%E5%98%B4%E8%A7%92.png?alt=media&amp;token=ad580acc-cfd4-4bdb-b447-df5e0a76c3e9" alt="" data-size="original"></p><p></p><p>Smirk</p>         | Gains 0.5-2.5% Strength upon successful Debuff application (once per attack).                                                    |


# Keystone Talents

| Keystone                                                                                                                                                                                                                                                                                                                                | Description                                                                |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FsiLiNXH42tlHGF3FLMXx%2F%E5%A5%A5%E4%B8%81%E4%B9%8B%E5%8A%9B.png?alt=media&amp;token=cb9754fc-190e-4ef0-9c20-ceb620543a5a" alt="" data-size="original"></p><p></p><p>Odin’s Might</p>               | Increases Attack Power bby 2-10% of Warrior's max HP.                      |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FJGaCMbrNyZ86fxx3Nue4%2F%E6%A2%A8%E8%8A%B1%E6%9A%B4%E9%9B%A8.png?alt=media&amp;token=7514419f-fb8f-4725-b5d9-1a2b3f933f79" alt="" data-size="original"></p><p></p><p>Sakurafubuki</p>               | Basic Attack deals additional Light Weapon damage equal to Agility x 0.6-3 |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FCugZ3l1W6HFYFKsXCi3e%2F%E9%B2%9C%E8%A1%80%E6%8A%A4%E7%9B%BE.png?alt=media&amp;token=de6e871b-e5e5-4644-9ed6-60f419429285" alt="" data-size="original"></p><p></p><p>Bloodshield</p>                | Gains a shield absorbing 8-40% of damage dealt on Critical Hit             |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FGthSyptnKwwv33ehmZ8p%2F%E6%BF%80%E6%96%97%E5%BF%AB%E6%84%9F.png?alt=media&amp;token=61d37bcb-ffcf-47e2-a44f-02408d751d6d" alt="" data-size="original"></p><p></p><p>Pulse of the Battlefield</p>   | Gains additional Strength equal to 0.2-1% of damage dealt on Critical Hit  |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fx6ROd3n715Efrs3gW5UB%2F%E9%98%B2%E5%BE%A1%E5%87%BB%E7%A0%B4.png?alt=media&amp;token=22873365-45b9-4f3b-adae-14844f764de4" alt=""></p><p></p><p>Fortress Crusher</p>                                | Ignores 10-50% of Skill-based Damage Reduction.                            |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FNwIp13pY1HZb9EPpwcDD%2F%E7%A0%B4%E7%9B%BE%E8%80%85.png?alt=media&amp;token=52b37c9c-cb5b-4ae4-a078-eccddd01d03f" alt="" data-size="original"></p><p></p><p>Shieldbreaker</p>                       | Deals 20-100% additional damage to Shields.                                |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F45mtYFdcDHeU3hsG4Tja%2F%E5%BC%B1%E8%80%85%E7%A2%BE%E5%8E%8B.png?alt=media&amp;token=6341327f-3c1a-4009-882f-bcc01848b9a7" alt="" data-size="original"></p><p></p><p>Culling the Meek</p>           | Increases damage dealt to enemies with Debuffs by 5-25%                    |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F9brUqqYt6DkkQRwJ25rS%2F%E7%99%BE%E6%88%98%E7%9A%84%E7%8B%A1%E9%BB%A0.png?alt=media&amp;token=e91a139a-66a3-4c0b-b3bd-43c76eac6d37" alt="" data-size="original"></p><p></p><p>Veteran's Cunning</p> | Converts 3-15% Critical Damage Resistance into Damage Reduction            |


# Warrior Masteries

| Mastery                                                                                                                                                                                                                                                                                                                                                            | Description                                                                                                                                                                                                           |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FYxosRKVcyTi92OO9pFFS%2F%E9%9B%B7%E9%9C%86%E4%B9%8B%E5%AD%90%E7%9A%84%E8%A3%81%E5%86%B3.jpg?alt=media&amp;token=66db1811-edb3-4445-9b63-b453d047d856" alt="" data-size="original"></p><p></p><p>Verdict of the Thunderborn</p> | Upon dealing damage, reduces enemy's current and max HP by 20% of damage dealt.                                                                                                                                       |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FOeMRHxNy5bR0zTbMslkw%2F%E7%8B%82%E6%88%98%E5%A3%AB%E8%A1%80%E8%84%89.jpg?alt=media&amp;token=a12b39a3-22c2-4ca2-b776-14cb6bdb6df8" alt="" data-size="original"></p><p></p><p>Blood of the Berserker</p>                       | Increases Basic Attack damage by 30%, deals true damage to oneself equals to 2% of current HP upon each Basic Attack.                                                                                                 |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FgA3SC1Xh0jzU7zic2RdP%2F%E9%98%BF%E4%BF%AE%E7%BD%97.jpg?alt=media&amp;token=7461ba3b-cf02-4b38-8689-e03c5ff55abe" alt="" data-size="original"></p><p></p><p>Asura</p>                                                          | Heals for a percentage of damage dealt, ranging from 0% to 100% based on the inverse of current HP (0% at full HP, 99% at 1% HP).                                                                                     |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FykwY5ocJJOM9ok5Xp0QT%2F%E7%93%A6%E5%B0%94%E5%93%88%E6%8B%89%E7%9A%84%E5%8F%AC%E5%94%A4.jpg?alt=media&amp;token=971ce625-7389-4ba1-96f0-ade113fdbb2b" alt="" data-size="original"></p><p></p><p>Call of Valhalla</p>           | Upon Basic Attack, consumes 10% of current HP to deal extra Heavy Weapon Damage equal to five times the consumed amount.                                                                                              |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fj2GUo2UuuAGVqzs2Hf0b%2F%E9%9C%9E.jpg?alt=media&amp;token=84b5329a-36a3-4655-9a4c-f13bce3d5832" alt="" data-size="original"></p><p></p><p>Kasumi</p>                                                                           | Converts all Speed into Critical Hit Rate at a ratio of 1000:1.                                                                                                                                                       |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FSMYKIRxnAEokLHgffRC6%2F%E7%87%95%E8%BF%94.jpg?alt=media&amp;token=f3245802-0667-46bd-a271-edbf5b98db92" alt="" data-size="original"></p><p></p><p>Tsubame Gaeshi</p>                                                          | Increases Agility by 20%, deals Fixed Damage equal to (difference in Agility x 5) upon Basic Attack.                                                                                                                  |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FJDrs0depIZkVWdrqsdeA%2F%E5%A4%84%E5%88%91%E4%BA%BA%E7%9A%84%E6%95%91%E8%B5%8E.jpg?alt=media&amp;token=8ca45584-3e4d-42f1-a846-9f1167ad670a" alt="" data-size="original"></p><p></p><p>Executioner's Salvation</p>             | Increases damage dealt based on the percentage of enemy's lost HP, by half that percentage; if the enemy's remaining HP is less than 5% after the attack, deal additional Heavy Weapon damage equal to Strength x 10. |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Figl28jj70uuG8fLUjCuD%2F%E8%A7%81%E5%88%87.jpg?alt=media&amp;token=18ac7e99-7f91-45bd-ad5f-44f8a1067ba4" alt="" data-size="original"></p><p></p><p>Mikiri</p>                                                                  | Converts 50% of Critical Damage Reduction into Evasion Rate; performs a Basic Attack on the attacker upon Evading.                                                                                                    |


# Ranger Talents


# Core Talents

Some but not all Core Talents of Rangers! Discover more in game!

| Core Talent                                                                                                                                                                                                                                                                                                                                             | Description                                                                                                                                |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------ |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FnGnTJSd5HVGdFvmrZm4F%2F%E7%96%BE%E9%A3%8E%E4%B9%8B%E5%8A%9B.png?alt=media&amp;token=146a0f45-a1ad-40ca-a396-ffa0f0baaad0" alt="" data-size="original"></p><p></p><p>Gale's Embrace</p>                             | Increases Attack Power by Reflection x 0.4-2.                                                                                              |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fkexl6UT3pr0gKRZW7LgR%2F%E7%AA%83%E7%AC%91.png?alt=media&amp;token=a0208715-bc1e-4b2e-806d-bc0c0ec1503a" alt="" data-size="original"></p><p></p><p>Whispering Shadow</p>                                            | Gains 0.5-2.5% Agility upon successful Debuff application (once per attack).                                                               |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FurUTRoHMGzN1nx6RmTeQ%2F%E5%87%8C%E8%BE%B1.png?alt=media&amp;token=02dde104-10e1-4b8d-845e-aef5d20f76c1" alt="" data-size="original"></p><p></p><p>Insulting Strike</p>                                             | Increases damage dealt to enemies with Debuffs by 2-10%.                                                                                   |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FK1Kiah9aqMjX5Zhf1U5v%2F%E6%9D%80%E6%89%8B%E7%9A%84%E8%A7%81%E9%9D%A2%E7%A4%BC.png?alt=media&amp;token=913bd343-a698-423b-9445-f5bd546dcb71" alt="" data-size="original"></p><p></p><p>Killer's Greeting</p>        | Increases damage dealt to targets with over 75% HP by 6-30%.                                                                               |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FugL4Ld0dUGdmPtZ7aMr2%2F%E6%89%8B%E8%85%95%E6%89%93%E5%87%BB.png?alt=media&amp;token=92b8ee01-f03d-4de4-84da-35bd52e1f4ab" alt="" data-size="original"></p><p></p><p>Wristbreaker Strike</p>                        | 10-50% chance to perform a Disarm Debuff Check on Basic Attack, reducing all damage dealt by the target by 80% on their next Basic Attack. |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FI2IYd1A32EekXOAKIl0M%2F%E8%87%B4%E6%AE%8B%E6%89%93%E5%87%BB.png?alt=media&amp;token=41986ea7-3534-40d6-a8f9-5ee2ad48352a" alt="" data-size="original"></p><p></p><p>Weakening Strike</p>                           | 20-100% chance to perform a Weakening Debuff Check on Basic Attack, lowering the target's primary attribute by 20% for two turns.          |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fu8l9ckB2CrNez7H7I9e2%2F%E6%99%AE%E9%80%9A%E6%94%BB%E5%87%BB%E5%BC%BA%E5%8C%96.png?alt=media&amp;token=6068c864-e6bc-490f-82be-d22d96a20cfd" alt="" data-size="original"></p><p></p><p>Basic Attack Enhancement</p> | Increases Basic Attack damage by 4-20%.                                                                                                    |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FnH2VOiiiW9x9ln21btBJ%2F%E7%81%B5%E7%8C%AB%E5%AE%88%E6%8A%A4.png?alt=media&amp;token=521798f8-7598-43be-a0e1-934256eb69e0" alt="" data-size="original"></p><p></p><p>Spirit of the Lynx</p>                         | When Displaced or Critically hit, increases damage dealt on Ranger's next Basic Attack by 10-50%.                                          |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F0a0qF8gFOQoQSbweI5e1%2F%E9%9B%84%E7%8B%AE%E5%AE%88%E6%8A%A4.png?alt=media&amp;token=35878cbb-1922-4c8d-80d1-607153f69655" alt="" data-size="original"></p><p></p><p>Spirit of the Lion</p>                         | Upon landing a Critical Hit, gains a Shield that absorbs 3-15% of damage dealt.                                                            |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FmR5RYxzVVS3GLMZJOGTw%2F%E6%AE%8B%E5%BD%B1%E6%96%A9%E5%87%BB.png?alt=media&amp;token=cc175f84-1512-4371-a89c-874f8c298743" alt="" data-size="original"></p><p></p><p>Phantom Slash</p>                              | Adds Evasion Rate x Reflection x 2-10 as Light Weapon damage to Basic Attacks.                                                             |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FQukTjxXihwNS89UnWqsc%2F%E5%BD%B1%E7%BC%9D%E4%B9%8B%E6%9C%AF.png?alt=media&amp;token=dee24254-28be-492e-ae96-c1fecbb95ee1" alt="" data-size="original"></p><p></p><p>Kagenui no Jutsu</p>                           | Upon Evasion, deals Agility x 1-5 Light Weapon damage to the attacker.                                                                     |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fkoo9fNTzrGkjfrONoXMd%2F%E7%8C%8E%E8%B1%B9%E5%AE%88%E6%8A%A4.png?alt=media&amp;token=b2cb646a-362c-4a8d-87fb-2be759729abb" alt="" data-size="original"></p><p></p><p>Spirit of the Leopard</p>                      | Gains Critical Hit Rate equals 2-10% of Evasion Rate; increases Speed by 2-10% of Critical Hit Rate.                                       |


# Keystone Talents

| Keystone                                                                                                                                                                                                                                                                                                                            | Description                                                                                                                                                                   |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fa9GjtYhjf7o5XazBwFDl%2F%E5%BD%B1%E9%81%81.png?alt=media&amp;token=89b30436-c137-48f8-ae90-fb3de7a92a2e" alt="" data-size="original"></p><p></p><p>Shadowmeld</p>                               | 20-100% chance to enter Stealth state after a Basic Attack (will not be targeted if any ally is in the same row; state is removed after a Basic Attack). Lasts for two turns. |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FJQNztkVereZwWJpBMb3s%2F%E5%89%B2%E8%A3%82.png?alt=media&amp;token=aeb00c74-9918-4c21-88e5-fd1568f7a461" alt="" data-size="original"></p><p></p><p>Rupture Strike</p>                           | 20-100% chance to perform a Bleed Debuff Check on Basic Attack, dealing 0.6-3% of the target’s max HP as True Damage each time their turn comes.                              |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FPNHGogbdB2VP8WaOVbnm%2F%E9%A3%8E%E5%88%87%E7%9B%B4%E8%A7%89.png?alt=media&amp;token=fd95e657-612f-4087-b57b-523d2f479d47" alt="" data-size="original"></p><p></p><p>Wind-Cutting Intuition</p> | Increases Speed by 1-5% upon landing a Critical Hit and reduces the target's Speed by 1-5%.                                                                                   |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F2h94oC9R7MmLf2mjZbAX%2F%E6%96%A9%E9%93%81%E7%9B%B4%E8%A7%89.png?alt=media&amp;token=f5753c93-c47b-460b-82ea-f46b3507b1f6" alt="" data-size="original"></p><p></p><p>Iron-Cutting Intuition</p> | Increases Critical Damage of the next Basic Attack by 10-50% upon landing a Critical Hit.                                                                                     |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FyPnobWcIdqlgzHAkIlzc%2F%E5%BF%83%E6%B5%81.png?alt=media&amp;token=d764f6f6-b765-414c-b982-b876926d7c48" alt="" data-size="original"></p><p></p><p>Mindstream</p>                               | Gains Reflection equals 2-10% of Spirit; gains Spirit equals 2-10% bof Reflection.                                                                                            |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FSYLnxWQ1c7aWwnXtNpIF%2F%E6%9D%80%E6%88%AE%E6%89%8B%E6%84%9F.png?alt=media&amp;token=a6e0e89f-b1e7-4672-87ca-f9abc4095855" alt="" data-size="original"></p><p></p><p>Killing Intuition</p>      | Increases Critical Hit Rate and Critical Damage by 1-5% each time hitting a Basic Attack.                                                                                     |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fnuhnc7SPFRpE2df0uH23%2F%E9%A3%98%E5%BF%BD%E4%B8%8D%E5%AE%9A.png?alt=media&amp;token=143521dc-ff72-4527-96b1-c772c5eff467" alt="" data-size="original"></p><p></p><p>Elusiveness</p>            | Converts 10-50% of Critical Hit Resistance into Evasion Rate.                                                                                                                 |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fuq7qJR8uwxEdTEqACm9T%2F%E7%8C%8E%E9%B9%B0%E5%AE%88%E6%8A%A4.png?alt=media&amp;token=442430a2-e8c6-44f7-af9c-4b252539f1e3" alt="" data-size="original"></p><p></p><p>Spirit of the Falcon</p>   | When attacking, ignores the target's Critical Hit Resistance equals to 10-50% of the Ranger's Evasion Ignore Rate.                                                            |


# Ranger Masteries

| Mastery                                                                                                                                                                                                                                                                                                                       | Description                                                                                                                                                                                    |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FsPnlYapKqHQOlQbC0ToA%2F%E5%BD%B1%E8%A2%AD.png?alt=media&amp;token=a9b78559-3be3-4aeb-9deb-d048656d2d56" alt=""></p><p></p><p>Lashes from the Shadow</p>                                  | Deals Light Weapon damage equal to Speed difference x 5 to all enemies acting after the Ranger.                                                                                                |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FqaUL1OV0IpuKFR0BIZbi%2F%E9%B9%B0%E7%9C%BC.png?alt=media&amp;token=fb423bde-3784-4f31-9d41-ab4eaf80bee1" alt="" data-size="original"></p><p></p><p>Hawk Eye</p>                           | Surpass all Evasion checks, ensuring the Ranger's attacks always hit.                                                                                                                          |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fn9QBgLhG9ZBwWs3KD9ea%2F%E8%87%B4%E5%91%BD%E8%89%BA%E6%9C%AF.png?alt=media&amp;token=b655224c-5cb7-4d19-ae20-dbc67af02a38" alt="" data-size="original"></p><p></p><p>Art of Lethality</p> | Upon landing a Critical Hit, deals additional True Damage equal to the square of consecutive Critical Hit counts x Agility x Critical Rate.                                                    |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FV4cK6iiPlNH5fj4gGlcg%2F%E9%9F%A6%E9%A9%AE%E5%A4%A9.png?alt=media&amp;token=86f5af17-1b62-4b6d-9c80-3d2b45e3499e" alt="" data-size="original"></p><p></p><p>Skanda</p>                    | Converts all Displacement Resistance into Evasion Rate, becoming immune to Collision Damage. After being displaced, perform a Basic Attack.                                                    |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FRCi7ci8O7nmKw6I1YwfF%2F%E5%BD%B1%E4%B9%8B%E5%AD%90.png?alt=media&amp;token=2630b177-e694-4f3b-ac92-771c7099101a" alt="" data-size="original"></p><p></p><p>Child of the Shades</p>       | Under Stealth state, increases Agility and Reflection by 15% and Critical Damage by 30%.                                                                                                       |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fd1dMZ2N9pFOwLqHjZ4jV%2F%E9%94%90%E6%9E%AD%E4%B9%8B%E5%87%BB.png?alt=media&amp;token=d1c26901-25b3-49fe-a064-cb05420e59f9" alt="" data-size="original"></p><p></p><p>Talon of Ruin</p>    | Performs a Wounded Debuff Check on Basic Attack, and deals additional True Damage equal to the number of Target's Debuffs x Ranger's Debuff Application rate x Agility after the Basic Attack. |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FJzZv2U73KLrOb5bgJHT6%2F%E6%AD%BB%E4%BA%A1%E6%A0%87%E8%AE%B0.png?alt=media&amp;token=665ff139-ea04-48c4-b486-25fb161a88c8" alt="" data-size="original"></p><p></p><p>Mark of Death</p>    | Marks the target after a Basic Attack, causing the next ally’s attack to target the marked enemy.                                                                                              |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FEGSZP3JE40cE8vHE4kqc%2F%E9%BE%99%E7%A9%BF.png?alt=media&amp;token=b89c1853-2642-4ae1-a770-82ebd40c5a7b" alt="" data-size="original"></p><p></p><p>Dragon Slayer</p>                      | Converts 15% of all damage dealt into True Damage; increasing all True Damage dealt by 50%.                                                                                                    |


# Skill System


# Skill Drawing System

When recruited, mercenaries will come with four skills drawn from their skill pool, including class-generic and character-exclusive skills. The rarity distribution for these skills is as follows:\
UR – 1%\
SR – 9%\
R – 30%\
N – 60%

Each character has two Exclusive Skills that can only be pulled by that specific character, which appear as UR+.&#x20;

Each character's Skill Pool consists of class-generic skills and character-exclusive skills.


# Character-Exclusive Skills


# Alicia

| Skill                                                                                                                                                                                                                                                                                                           | Description                                                                                                                                                                               |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FEAZzikGfjmmSgBx2bvcb%2FAlicia%20UR%2B%20B.png?alt=media&amp;token=40b8b179-828b-42ac-886e-be1ba1dba436" alt="" data-size="original"></p><p></p><p>Saga of the Valkyrie</p> | Whenever Alicia deals Spell Damage, heal herself for an amount equal to 100% of the damage dealt.                                                                                         |
| <p></p><p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F7RwtfhP45bCThUmzkwB1%2FAlicia%20UR%2B%20A.png?alt=media&amp;token=9f006ff1-ddbb-4325-8460-ab39c0653e13" alt=""></p><p></p><p>Avenging Seraph</p>                    | Whenever an ally falls, gain 20% of their Attributes at the time of death, 10% of their maximum HP as Healing and a Shield, and increase all damage dealt by 20% until the end of combat. |


# BonBon

| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FrW7N8aSjogpmGUegqYcP%2FBonBon%20UR%2B%20B.png?alt=media&amp;token=b3163a0e-9b9a-46bf-b4b0-2a85797f3b4e" alt="" data-size="original"></p><p></p><p>BonBon's Grand Entrance</p>    | At the end of even Rounds, deal Heavy Weapon Damage equal to 10 x BonBon's Constitution to all enemies. |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FYndL8UqBNoTgjOWZf5nh%2FBonBon%20UR%2B%20A.png?alt=media&amp;token=77ce6574-d60f-4e8a-bcb0-ed717fd14b5c" alt="" data-size="original"></p><p></p><p>BonBon's Bizarre Adventure</p> | Each time a character takes an action, Curious BonBon's attributes increase by 1%, with no cap.         |


# Gareth

| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FEy1W03OGELnCL4UxzO93%2FGerath%20UR%2B%20A.png?alt=media&amp;token=9db73948-bb33-4c6d-8e89-880b16976e98" alt="" data-size="original"></p><p></p><p>Warfield Colossus</p>         | All enemy Basic Attacks must target Gerath regardless of position or targeting rules; this effect ends after being attacked ten times. |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FEfCzpTqHIIONeBG6TFTu%2FGerath%20UR%2B%20B.png?alt=media&amp;token=115c15f4-d8e2-45ca-a547-cb0168f5e2e5" alt="" data-size="original"></p><p></p><p>Lance of the Crowned King</p> | Basic Attack Radius increases to 3 tiles. Basic Attack damage increases by 30%.                                                        |


# Tsubaki

| Skill                                                                                                                                                                                                                                                                                                                      | Description                                                                                                                              |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FsPLwQwn4BDS5VOZGj47D%2F%E6%98%8E%E9%95%9C%E6%AD%A2%E6%B0%B4.png?alt=media&amp;token=5bed0f52-4f97-46ff-b4ab-e9703fd0ec6b" alt="" data-size="original"></p><p></p><p>Meikyo Shisui</p> | Grants Tsubaki immunity to Debuffs and negative effects.                                                                                 |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fc2B3OEYUrFi6aIhxBoCt%2F%E6%A4%BF%E5%BF%83%E6%B5%81.png?alt=media&amp;token=1e4b4190-8d1b-4db7-a6c8-1d45a63d7705" alt="" data-size="original"></p><p></p><p>Chinshin-Ryu</p>           | Gain Evasion rate equals Tsubaki's Evasion Ignore rate; Gain Critical Hit rate and Critical Damage equals Tsubaki's Critical Resistance. |


# Lionheart

| Skill                                                                                                                                                                                                                                                                                                                                       | Description                                                                                                                                                                              |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FQWLmKtmxIHWuW9XbzZVg%2F%E8%A7%84%E6%A0%BC%E5%A4%96%E7%9A%84%E5%B7%A8%E5%89%91.png?alt=media&amp;token=5feba091-c04f-4597-93ab-6a06c9eb1a35" alt="" data-size="original"></p><p></p><p>Titanbreaker</p> | Before a Basic Attack, reduces the target's current and maximum health, ignoring all forms of damage reduction, with a reduction value equal to Lionheart's Strength x 5.                |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FDGjkV2hixm64W3Z43NAm%2F%E4%B8%8D%E5%B1%88%E4%B9%8B%E5%BF%83.png?alt=media&amp;token=066886a7-392d-47f4-8364-0cebc91a9093" alt="" data-size="original"></p><p></p><p>Heart of the Indomitable</p>       | Increases damage dealt and reduces damage taken, with both percentages being half of the inverse of Lionheart's current health percentage (e.g., when at 1% health, the bonus is 49.5%). |


# Katarina

| Skill                                                                                                                                                                                                                                                                                                                                                           | Description                                                                                                   |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fj1Pdmijnu4eJntzGag8G%2F%E5%8D%A1%E7%89%B9%E7%90%B3%E5%A8%9C%E6%B5%81%E6%A0%BC%E6%96%97%E6%9C%AF.png?alt=media&amp;token=009b449d-3178-4cb9-84f9-a6ae8ddc3da8" alt="" data-size="original"></p><p></p><p>Katarina Style</p> | Basic Attacks apply a Stun check on the enemy; deal 50% increased damage to Stunned targets.                  |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F1eQytYdyj7tMpFz7BcDX%2F%E5%BC%BA%E8%80%85%E6%89%A7%E7%9D%80.png?alt=media&amp;token=5810d70e-280b-4ef5-9b49-02e1cece4345" alt="" data-size="original"></p><p></p><p>Relentless Pursuit of the Strong</p>                   | Locks onto and will always target the enemy with the highest Attack Power; increases all damage dealt by 20%. |


# Vera

| Skill                                                                                                                                                                                                                                                                                                                | Description                                                                                                               |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fz4vZqtZyRfMuqFBQflkP%2F2024-09-29%20231246.png?alt=media&amp;token=65de004d-66c7-4d94-b9ba-5e1a17c81765" alt="" data-size="original"></p><p></p><p>Arrow Storm of Vengeance</p> | When an ally falls, unleash three consecutive Basic Attacks on the source of the damage.                                  |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FnelFhAWS0dTOgzp9Y2Es%2F2024-09-29%20231252.png?alt=media&amp;token=de4dbeca-3d33-4a20-9362-fa0247d5266d" alt="" data-size="original"></p><p></p><p>Fearless Avenger</p>         | Increase damage dealt to enemies with higher HP by 30%, reduce damage taken from enemies with higher attack power by 30%. |


# Yeongwon

| Skill                                                                                                                                                                                                                                                                                                                     | Description                                                                                 |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FFMtvMr2Z0hBekvK6SyrD%2F2024-09-29%20231508.png?alt=media&amp;token=a23d6747-0973-456d-91da-5e658c45f96a" alt="" data-size="original"></p><p></p><p>Phantom Blades</p>                | When attacking, also deal Basic Attack damage to all other enemies in the same row.         |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F7chALBPGAEXea1fuECnE%2F2024-09-29%20231457.png?alt=media&amp;token=8171b44e-9cdb-4e5f-83ef-525737dd1b43" alt="" data-size="original"></p><p></p><p>Nightmare of the Crimson Eyes</p> | Upon Evading, apply a Stun check on the attacker, then deliver a Basic Attack against them. |


# Freya

| Skill                                                                                                                                                                                                                                                                                                                  | Description                                                                                                                                                                                                                            |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FhGu9T9fiWc44H5RC0ccb%2F2024-09-29%20231345.png?alt=media&amp;token=af9ae88e-ba89-4ae3-b9ea-323d06dc7648" alt="" data-size="original"></p><p></p><p>The Grand Duelist</p>          | Convert Freya's Evasion rate into Heavy weapon, Light weapon, and Spell Damage Reduction at a rate of 1:3000 (60% evasion rate converts to 1800 damage reduction); each time Freya is attacked, it is treated as a successful Evasion. |
| <p><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FhcLXTa6ipqaojKWU8OFG%2F2024-09-29%20231340.png?alt=media&amp;token=43c41cac-f0c0-46ac-9451-190afca94cbb" alt="" data-size="original"></p><p></p><p>The Undefeated Swordmaster</p> | Grants immunity to Critical Hits; when Freya's Basic Attack is Evaded, she strikes again (once per round).                                                                                                                             |


# Knight Skills

Some UR leaks for you get a taste of Knights' Skill kits!

<div><figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FiWzTY2OPB5xZJSVOjsfo%2F%E7%BB%9D%E5%AF%B9%E9%A2%86%E5%9F%9F.png?alt=media&amp;token=c574ceef-4c10-4366-af34-33a7c1fcd21b" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F2br1NpTdlQrh5Q74YnaJ%2F%E7%A5%9E%E4%BD%91.png?alt=media&amp;token=4913aec9-7909-4300-8f1d-76d9c5bec570" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FvaTuUzPKmekb0xWLvxXQ%2F%E5%AE%88%E6%8A%A4%E6%9C%AC%E8%83%BD.png?alt=media&amp;token=e25d3667-5a4f-401d-99e4-d30984eaa71d" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FWwd6YELW0HZJUdX91Qkb%2F%E5%AE%88%E6%8A%A4%E8%80%85.png?alt=media&amp;token=9c2d19db-a462-4c92-8a0e-c39e2957b5ba" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FyUQ96c1Ztx6p9qqm9ztH%2F%E4%B8%8D%E5%8A%A8%E5%A6%82%E5%B1%B1.png?alt=media&amp;token=7ad2dccb-c16c-4f93-a404-3f6a3d7956c3" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fzgqazvy7oPRf5KHZTIDj%2F%E4%B8%8D%E5%8F%AF%E5%BF%BD%E8%A7%86%E7%9A%84%E5%AD%98%E5%9C%A8.png?alt=media&amp;token=19b02f2e-3869-49ba-a18e-2ef379229221" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FtX0RQWiFCYlsEYgJHIDc%2F%E6%96%B9%E9%98%B5%E9%A2%86%E8%A2%96.png?alt=media&amp;token=e3d5556e-7901-48a3-9353-eca0860b0ac3" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FzbBrj3sk9EqpKgeUSMSV%2F%E6%84%A4%E6%84%8F%E6%80%92%E5%90%BC.png?alt=media&amp;token=a4f17068-73ce-430f-ad21-120e3836a475" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FSkLAlu7wteGMkfvhGHPV%2F%E5%A4%8D%E8%8B%8F%E4%B9%8B%E9%A3%8E.png?alt=media&amp;token=472b030b-d843-48d7-9c73-412f4b8382f4" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FnlOY0E2CZ8lo1xxqgWxS%2F%E5%9D%9A%E6%AF%85.png?alt=media&amp;token=9232321c-395f-4622-a2b8-ca61580bb517" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FcdMyFnvpcbBZcORG5tvt%2F%E5%B7%A8%E4%BA%BA%E4%B9%8B%E5%8A%9B.png?alt=media&amp;token=be6297e6-4bd0-4798-b271-0fcc2875802e" alt=""><figcaption></figcaption></figure></div>


# Warrior Skills

Some UR leaks for you get a taste of Warriors' skill kits!

<div><figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FuWbcHR2wyuFn6lncENA6%2F2024-09-29%20190730.png?alt=media&amp;token=bb4275ca-802f-4072-a32d-5f18278de144" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fl4j1zpcsXAVenszKCcNE%2F2024-09-29%20191019.png?alt=media&amp;token=91c9f183-2414-4c6c-ac45-a00bc11f75b3" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FmaHAi38aecuhO5oxmOdD%2F2024-09-29%20191032.png?alt=media&amp;token=b0b2c8b1-bbf4-411d-8112-bff30c1fa511" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FHNIiPHBxvTyTgBHirwdw%2F2024-09-29%20191047.png?alt=media&amp;token=e3b1d313-f7ec-4811-99ea-56e746cedb2a" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FyxbZjdu24EIigBw7LZ7U%2F2024-09-29%20191053.png?alt=media&amp;token=33110f91-c6ba-4e28-9cb9-d3a9fa1d15bb" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FF1SNgkoq3Xw5kvAroKdC%2F2024-09-29%20191113.png?alt=media&amp;token=9863514d-4010-4a73-a3af-127a67537cb6" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F3EwieU4FEJSKGblHGT3A%2F2024-09-29%20191136.png?alt=media&amp;token=886f44fa-09f4-4e29-9401-01e91aaf188f" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FyGAELw384ouqw1Jg2Yy3%2F%E9%A5%AF%E5%88%AB.png?alt=media&amp;token=200c1e85-bd84-417e-9ec9-98a06539905b" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FTu1ifBSsdQdJvco0jYBd%2F%E5%B1%85%E5%90%88.png?alt=media&amp;token=3a3a4518-b657-4d61-a044-ef082f42c112" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FdO2svJgeZ0cKj6ZB2qtM%2F%E6%89%98%E4%BB%98%E8%BA%AB%E5%90%8E%E7%9A%84%E6%88%98%E5%8F%8B.png?alt=media&amp;token=04266a22-5bd7-4f24-ada7-43d6c28822e9" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FlucrbVCHjNotilFYFyDK%2F2024-09-29%20190637.png?alt=media&amp;token=a047bfc2-e100-4696-8999-b4ee8ab7eca2" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FxocjzulTYRpd0uR2aU2j%2F2024-09-29%20190715.png?alt=media&amp;token=3cd9eee2-7713-431a-a5d3-b0949d441ab4" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FFmK1pr8dt5mRge7sYejj%2F2024-09-29%20190724.png?alt=media&amp;token=5641625f-2ad6-4278-a4a0-26faf3a1710e" alt=""><figcaption></figcaption></figure></div>


# Ranger Skills

Some UR leaks for you get a taste of Rangers' Skill kits!

<div><figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FnADOh06RAqiPyblXZ9Ey%2F2024-09-30%20004037.png?alt=media&amp;token=943635bd-5ccb-4565-929c-97fd6b8413eb" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FSjr7wVy8y1uzhFHqQOzo%2F2024-09-30%20004130.png?alt=media&amp;token=a11d07b9-c53d-430a-b6ac-f1f6eefa9bd1" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Fy2YgEITD9FEdjUj1jX7d%2F2024-09-30%20004147.png?alt=media&amp;token=aebac5e2-5aec-4f26-b81c-710f46c0378d" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2Frrt2Rtzp8KhsyvjUakEh%2F2024-09-30%20004152.png?alt=media&amp;token=fd01f450-a9a2-4415-b3a2-041d089b5ea7" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FgWIsJ5nFAgaYNBeTKn5j%2F2024-09-30%20003921.png?alt=media&amp;token=9492194e-5039-48fd-b2e1-8f772fa9039f" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F5k4qlK06EeWabiTzro6x%2F2024-09-30%20003925.png?alt=media&amp;token=a602a714-b56e-47cf-a4f4-a1b1003bf2a5" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FR4De01TkfY6rBunVKS75%2F2024-09-30%20003929.png?alt=media&amp;token=b4dafc47-35ee-4d36-9e4a-f642f50c0625" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FnOnj129yoFtxizDj4xHx%2F2024-09-30%20003936.png?alt=media&amp;token=d6e726db-1a56-458d-a21a-2e8523b31f14" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FpUVvEoEbwp9nDWpYHyDE%2F2024-09-30%20003947.png?alt=media&amp;token=b3e95988-038d-4e98-9da0-eb590158bf6b" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FiXxil1m2kNxMj1gAxxhJ%2F2024-09-30%20003951.png?alt=media&amp;token=9ba32c1b-da5e-456a-ad2e-e4e0bf061bb3" alt=""><figcaption></figcaption></figure> <figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FFkeCIp9SMDFy0xOQJPKX%2F2024-09-30%20004031.png?alt=media&amp;token=93ba1928-d942-4e6b-8ebb-242fc98952ea" alt=""><figcaption></figcaption></figure></div>


# Skill Reroll System

Players can use a Skill Reroll to change one of their mercenary's skills to a random skill of the same or higher rarity. Each mercenary receives two skill rerolls upon reaching maximum level for the first time—one when they reach level 20, and another when they reach level 40.

Outside of these two free rerolls, players can only reroll a mercenary's skills by using the **Skill Reroll Orbs**, which are the **most rare and valuable resource** in the game.

Since a mercenary's potential strength is largely determined by the four randomly assigned skills they gain upon recruitment, **skill rerolling** is one of the few ways for players to strengthen their core lineup.


# Knight Skills

Some UR leaks for you get a taste of Knights' Skill kits!


# UR

Some leaks!


# SR

Discover more in Alpha Testing!


# R

Discover more in Alpha Testing!


# N

Discover more in Alpha Testing!


# Warrior Skills


# UR

Some leaks!


# SR

Discover more in Alpha Testing!


# R

Discover more in Alpha Testing!


# N

Discover more in Alpha Testing!


# Ranger Skills


# UR

Some leaks!


# SR

Discover more in Alpha Testing!


# R

Discover more in Alpha Testing!


# N

Discover more in Alpha Testing!


# Astrology System


# Mechanics

Each mercenary has a randomized Astrological Sign, which provides buffs to their team during battle. The more mercenaries with the same Astrological Sign, the stronger the buff!


# Fire Signs

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2F3xinPiBqgYNhQn2Q0KBX%2F%E6%98%9F%E8%B1%A1%E5%9B%BE%E6%A0%87%E5%8E%9F%E5%A7%8B%E5%A4%A7%E5%B0%8F-%E7%81%AB.png?alt=media&amp;token=55bf6d33-dde0-4021-b898-3872695ee753" alt=""><figcaption></figcaption></figure>

Fire Signs (Aries, Leo, Sagittarius)

Increases damage dealt by 4/10/18/30/48%.


# Water Signs

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FA17QS27Vj16sNJbTZzkj%2F%E6%98%9F%E8%B1%A1%E5%9B%BE%E6%A0%87%E5%8E%9F%E5%A7%8B%E5%A4%A7%E5%B0%8F-%E6%B0%B4.png?alt=media&amp;token=9095b867-20bb-44b5-8cb6-e4bed15c95f6" alt=""><figcaption></figcaption></figure>

Water Signs (Cancer, Scorpio, Pisces)

Increases damage dealt by 2/5/9/15/24%.\
Reduces damage received by 2/5/9/15/24%.


# Earth Signs

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FVoY9e5aVbN5SOkYa666P%2F%E6%98%9F%E8%B1%A1%E5%9B%BE%E6%A0%87%E5%8E%9F%E5%A7%8B%E5%A4%A7%E5%B0%8F-%E5%9C%9F.png?alt=media&amp;token=7e2d94ad-e149-401b-a181-d2bf518a4445" alt=""><figcaption></figcaption></figure>

Earth Signs (Taurus, Virgo, Capricorn)

Increases main attribute by 2/5/9/15/24%.


# Air Signs

<figure><img src="https://4166820217-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FZY0uzUj6gcYKBW9hAfoY%2Fuploads%2FYjBxyhCgYvuy2tKJFQL3%2F%E6%98%9F%E8%B1%A1%E5%9B%BE%E6%A0%87%E5%8E%9F%E5%A7%8B%E5%A4%A7%E5%B0%8F-%E9%A3%8E.png?alt=media&amp;token=c90f236e-ff70-45e2-b169-c96b9f725bbb" alt=""><figcaption></figcaption></figure>

Air Signs (Gemini, Libra, Aquarius)\
Increases all non-main attributes by 2/5/9/15/24%.


# Class System

Each class shares a talent tree and skill pool, while their Basic Attack damage is determined by their Class:&#x20;

Knights: Heavy Weapon damage

Warriors: Heavy Weapon damage

Rangers: Light Weapon damage

Mages: Spell damage


# Recruit System

There are six types of permanent recruitment, along with limited-time recruitment and pickup recruitment.&#x20;

Below are the details of the six types of permanent recruitment:

* COMMON RECRUITMENT

Recruit a random character with four randomized Skills of varying rarities, randomized Attributes Growth Ranks (SS-C), and a random Star Sign!

200💎

* ELITE RECRUITMENT

Limited to three times per day.

Elite Recruitment guarantees a random character with one of its four skills being SR or higher rarity, and Rank S or higher AGR on its Primary Stat.

600💎 3/3

* LEGENDARY RECRUITMENT

Limited to one time per day.

Legendary Recruitment guarantees a random character with one of its four skills being UR or higher rarity, and Rank SS on its Primary Stat.

4000💎 1/1

* KNIGHT RECRUITMENT

Limited to five times per day.

Knight Recruitment guarantees a knight character with four randomized Skills of varying rarities, randomized Attributes Growth Ranks (SS-C), and a random Star Sign!

200💎 5/5

* WARRIOR RECRUITMENT

Limited to five times per day.

Warrior Recruitment guarantees a warrior character with four randomized Skills of varying rarities, randomized Attributes Growth Ranks (SS-C), and a random Star Sign!

* RANGER RECRUITMENT

Limited to five times per day.

Ranger Recruitment guarantees a ranger character with four randomized Skills of varying rarities, randomized Attributes Growth Ranks (SS-C), and a random Star Sign!

200💎 5/5

<br>


# Level System


# Leveling

* The maximum level a mercenary can reach is 40.
* **Experience**: The experience required to level up increases linearly. The experience needed to progress from level 1 to level 2 starts at 200, while the experience required to reach level 40 from level 39 is 4,000.
* Leveling up a mercenary consumes **Emblems**.
* **Leveling Rewards**: With each level gained, a mercenary receives one free talent point and two attribute points that can be allocated as desired.


# Level Reset

Players can reset a mercenary's level back to level 1.&#x20;

When doing so, 90% of the emblems spent on leveling up the mercenary will be refunded.


# Combat System


# Battlefield

The battlefield consists of two 4x3 grids, with the player's squad on the left and the enemy on the right. Players can freely assemble a squad of up to five members on their 4x3 grid to engage in the battles.


# Combat Flow

At the start of each battle, each mercenary on both sides is positioned in a pre-determined grid formation that players set before the fight. Combat is structured around **Rounds** and **Turns**.

1. **Rounds**:
   * Each **Round** represents a full cycle during which all surviving mercenaries get one opportunity to act.
   * At the beginning of each round, all mercenaries take their actions in order of their **Speed** stat, with faster units acting before slower ones. This process defines their individual **Turns** within the round.
   * Some abilities can alter the natural turn order, so keep an eye on skills that influence when mercenaries act.
2. **Turns**:
   * When it's a mercenary's turn, they will automatically select a target based on their targeting rules and the enemy's formation. The selection of targets depends on their positioning and predefined logic.
   * Many skills and talents are activated at specific points during a mercenary's turn: at the **start of their turn**, **before attacking**, **upon the attack**, **after the attack**, and at the **end of their turn**.
3. **Gears and Sigils**:
   * Starting from the second round, at the beginning of each round, both sides can choose one from four randomly presented **Gears** or three **Sigils**, and assign it to one of their mercenaries.
4. **End of Combat**:
   * The battle ends when all mercenaries on one side are completely eliminated.


# Action Sequence

Characters act based on their ***Speed***, determining the turn order within each round.

Example:

* **A** represents your side, and **B** represents the enemy. The numbers indicate the speed of each mercenary, with higher numbers acting first. The action order based on speed would be:

**A100, A95, B90, B80, B75, A70, B60, A50, A20, B10**.

(In other words, mercenaries take turns according to their speed values, and when all have acted, the round ends.)


# Target Selection

Each character has its own Target Selection rule, with most of them automatically targeting the frontmost target, while some characters target the second target in line (Skip) or even the rearmost target.


# Enemy Detection

Enemy Detection Order:

* First, target enemies in the **same row**.
* If there are no enemies in the same row, target the **next row** below.
* If no enemies are present in the next row, target the **row above**.

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# Displacement

Specific skills, traits, and talents can displace enemy by ***Knock-back, Side-Knock,*** or ***Pulling*** opponents.

**Collision Damage**

When a mercenary is about to be displaced into a grid where their ally is already positioned, instead of the displacement occurring, both the displaced mercenary and the ally will take **Collision Damage**. This damage is calculated as 20% of the combined total HP of both mercenaries, and the damage type is classified as **Heavy Weapon Damage**.


# Damage Types

Characters can deal various types of weapon damage, including damage from their class and additional damage from skills or talents.

1. **Heavy Weapon Damage**:
   * Dealt by Knight and Warrior's Basic Attacks and specific talents and skills, Heavy Weapon damage takes into account Heavy Weapon Resistance values, as well as 'damage increases' and 'damage reductions' from skills and talents.
2. **Light Weapon Damage**:
   * Dealt by Ranger's Basic Attacks and specific talents and skills, Light Weapon damage takes into account Light Weapon Resistance values, as well as 'damage increases' and 'damage reductions' from skills and talents.
3. **Spell Damage**:
   * Dealt by Mage's Basic Attacks and specific talents and skills, Spell damage takes into account Spell Damage Resistance values, as well as 'damage increases' and 'damage reductions' from skills and talents.
4. **Fixed Damage**:
   * Fixed damage is a unique type of damage that does not vary based on the target’s defenses or resistances. It is influenced only by 'damage increases' and 'damage reductions' from skills and talents.
5. **True Damage**:
   * True damage bypasses all forms of damage reduction and calculations. Neither "damage increases" nor "damage reductions" from skills and talents affect true damage, with one exception: the "True Damage Increase" modifiers from skills and talents.

Understanding these damage types is essential for players as they strategize their character builds and combat approaches. By leveraging the appropriate attributes, skills, and talents, players can maximize their effectiveness in battles across the vast world of ***Freya: The Starfall***.


# Weapon Power & Resistance

As you've seen on the stat conversion page, attributes such as **Strength** not only affect **Heavy Weapon Damage** but also contribute to **Heavy Weapon Resistance**. Similarly, **Agility** and **Spirit** influence **Light Weapon** and **Spell Damage** alongside their respective resistances.

When calculating damage, the attacker’s weapon power (e.g., Heavy Weapon Damage) is reduced by the defender’s corresponding weapon resistance (e.g., Heavy Weapon Resistance) to determine the final damage dealt.


# Damage Calculation

Here are the damage calculation formulas based on the various damage types in your game:

#### 1. **Heavy Weapon Damage:**

Final Damage = (Attacker's Heavy Weapon Power - Defender's Heavy Weapon Resistance) × (1+Damage Modifiers from Skills/Talents)

* **Attacker's Heavy Weapon Power** is influenced by their **Strength** and any relevant buffs or skill modifiers.
* **Defender's Heavy Weapon Resistance** is influenced by their **Strength** and any relevant defensive bonuses.

#### 2. **Light Weapon Damage:**

Final Damage = (Attacker’s Light Weapon Power−Defender’s Light Weapon Resistance) × (1+Damage Modifiers from Skills/Talents)

* **Attacker's Light Weapon Power** is influenced by their **Agility** and any relevant buffs or skill modifiers.
* **Defender's Light Weapon Resistance** is influenced by their **Agility** and any relevant defensive bonuses.

#### 3. **Spell Damage:**

Final Damage = (Attacker’s Spell Power−Defender’s Spell Resistance) x (1+Damage Modifiers from Skills/Talents)

* **Attacker's Spell Power** is influenced by their **Spirit** and relevant buffs.
* **Defender's Spell Resistance** is influenced by their **Spirit** and any defensive modifiers.

#### 4. **Fixed Damage:**

Final Damage = Base Fixed Damage × (1+Damage Modifiers from Skills/Talents)

* **Base Fixed Damage** is a predefined value that is not influenced by the attacker's or defender's stats, only by specific bonuses or reductions from skills or talents.

#### 5. **True Damage:**

Final Damage = Base True Damage × (1+True Damage Increase Modifiers from Skills/Talents)

* **Base True Damage** ignores any form of resistance, reduction, or general damage modifiers, except for specific **True Damage Increase** effects from skills or talents.

#### 6. **Critical Hit Calculation (For All Damage Types):**

If a critical hit occurs (based on critical chance):&#x20;

Critical Damage = Final Damage × (1+Critical Damage Multiplier)

* All damages can crit, including fixed damages and true damages.


# Critical Hit Check

In combat, all forms of damage have a chance to critically hit (also known as a "crit"). The likelihood of landing a critical hit depends on two factors: the attacker's **critical hit rate** and the defender's **critical resistance rate**.

#### Critical Hit Calculation:

1. **Critical Hit Rate:**
   * This is primarily determined by the attacker's **Agility** and any related skills, talents, or equipment that increase crit chance.
2. **Critical Resistance Rate:**
   * The defender’s ability to resist critical hits, primarily affected by their **Agility** or defensive traits, skills, or talents.
3. **Final Critical Chance Formula:**&#x20;

**Final Critical Chance = Attacker’s Crit Rate − Defender’s Crit Resistance Rate**

* If the result is positive, it indicates the percentage chance that the attack will be a critical hit.
* If the result is zero or negative, the critical hit is not possible.
* A single attack uses one critical hit check and can only trigger the "on critical hit" keyword once.

#### Example:

* **Attacker's Crit Rate** = 30% (due to high Agility and buffs)
* **Defender's Crit Resistance Rate** = 20% (from talents or equipment)

The **Final Critical Chance** would be:&#x20;

30% - 20% = 10%&#x20;

This means there is a 10% chance that the attacker will land a critical hit.


# Critical Damage

#### **Critical Damage Calculation:**

Critical Damage = Final Damage × (1+Critical Damage Multiplier)

* The **Critical Damage Multiplier** is typically influenced by the attacker’s **Strength** or specific talents and skills.

All damages can crit, including fixed damages and true damages.


# Evasion Check

Evasion works similarly to critical hits but in reverse, determining whether an attack is completely dodged or not. It relies on the attacker’s **Evasion Ignore Rate** and the defender’s **Evasion Rate** to calculate the final chance of evading an attack.

#### Evasion Calculation:

Final Evasion Chance = Defender's Evasion Rate - Attacker's Evasion Ignore Rate

* If the result is positive, it represents the percentage chance that the defender successfully evades the attack.
* If the result is zero or negative, the defender will not evade, meaning the attack will hit.
* A single attack uses one evasion check, and if the evasion is successful, it avoids all damage and debuff checks (excluding displacement), triggering the "on evasion" keyword only once.

#### Example:

* **Defender's Evasion Rate** = 35% (due to high Agility and evasion-related skills)
* **Attacker's Evasion Ignore Rate** = 15% (from skills or equipment that reduce evasion)

The **Final Evasion Chance** would be:&#x20;

35% - 15% = 20%&#x20;

This means there is a 20% chance that the defender will successfully dodge the attack.

#### Evasion Mechanics:

* If the attack is evaded, the defender takes **no damage** from that attack.
* Some skills or talents may trigger additional effects when evasion is successful, like boosting defense or increasing speed.

#### Evasion and Crit Interaction:

Both **Evasion** and **Critical Hits** are calculated independently, so an attack could either be **evaded** or **critically hit**, but not both on the same attack. If the attack is evaded, the crit calculation becomes irrelevant since no damage is dealt.


# Displacement Check

In combat, certain skills, traits, and talents allow characters to displace enemies through various methods, such as **Knock-back**, **Side-Knock**, or **Pulling**. Mostly influenced by ones Constitution attribute, the rates are calculated in this manner:

**Displacement Success Rate**: 50% + (Constitution × 0.002)

**Displacement Resistance**: Constitution × 0.002

With the final chance of the displacement to be:

**Final Displacement Chance = Attacker’s Displacement Success Rate − Defender’s Displacement Resistance**

* It is important to note that even if an evasion is successful upon, the displacement check runs as usual and a displacement could still happen.

When a mercenary is about to be displaced into a grid where their ally is already positioned, instead of the displacement occurring, both the displaced mercenary and the ally will take **Collision Damage**. This damage is calculated as 20% of the combined total HP of both mercenaries, and the damage type is classified as **Heavy Weapon Damage**.


# Buff & Debuff

**Buff** and **Debuff** refer to effects that provide temporary enhancements or reductions to a character's attributes, abilities, or performance in battle. These effects can last for a specified number of rounds or be permanent until removed.

**Duration**: The duration of a buff or debuff is measured in rounds. Each time a character takes their turn, the game checks the remaining duration of any active buffs or debuffs.

* For example, if Character A has a debuff that lasts for one turn remaining, once it is Character A's turn again, the debuff will end.


# Debuff Application Check

The Debuff Application Check functions similarly to the critical hit check, determining whether a debuff successfully applies to a target. This process involves calculating the Debuff Application rate of the debuff caster and the Debuff Resistance rate of the target.

The formula is as follows:

* **Final Application Rate = Applier's Debuff Application Rate - Receiver's Debuff Resistance Rate**


# Starforge System


# Overview

Dive into a new level of tactical depth, choose from over 100 meticulously crafted Starforged gears, each with distinct rarities, set bonuses, and powerful, unique effects. Randomly drawn and selected by you, one brilliant choice could turn the tide of battle, snatching victory from the jaws of defeat.

The dynamic and unpredictable elements ensure that every battle feels fresh and unique, encourage players to fully understand their characters and opponents, and add layers of strategy with their randomization and set bonuses.&#x20;

Meanwhile, the satisfaction of collecting rare items, completing sets, and nurturing OP mercenaries in battle provides an emotional reward loop that keeps players engaged in continuous battles.

No two battles will ever be the same—every fight is a thrilling, high-stakes puzzle, and you’re the one holding all the pieces. Your choices, your tactics, your victory.




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